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Advanced [show]


Zephan Fear, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He wears a pastel costume with the symbols of his god on his torso. His silver hair has been sun bleached extensively. His face is scarred and worn.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born blind and as such lacked many opportunities for work. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Guard for the past few years.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Criminal record, Job. Occupation: Guard

Voice: Whispers

Attributes [hide]

Zephan Fear, Male Tiefling Adept 14
Medium (6'5") Tiefling, True Neutral (CR 14)
Armor Class 11
Hit Points 38 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)11 (+0) 10 (+0)16 (+3)
Skills Survival +5
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133

Possessions: White pearl (130 gp). Chrysoberyl (130 gp). Star rose quartz (50 gp). Tiger eye turquoise (7 gp). Coral (130 gp). Emerald (1300 gp). Brown-green garnet (130 gp). Onyx (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Erias Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 3'11" and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His left leg appears badly burned and disfigured. His red hair is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A deeply religious man he believes everything happens for a reason. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Gifted from a young age, Erias studied abroad. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His spouse's relatives view him with great suspicion; and he has a rivalry with the church that dominates his actions

Ideals: Artistic, Gifted. Flaws: Antagonistic. Bonds: Religious, Family. Occupation: Actor

Voice: Australian accent

Attributes [hide]

Erias Durthane, Male Dwarf Monk 1
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 19 (+4)15 (+2) 8 (-1)11 (+0)
Skills Persuasion +2, Religion +4
Senses Passive Perception 9
Languages Common, Dwarven, Draconic, Druidic
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 5000 cp.


Social Check DCs


Windy Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His gray fur has been sun bleached extensively. His eyes are copper and he is always smoking a pipe.

Personality: He is extraordinarily eccentric. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a pair of adventurers, Windy grew up listening to his father's many stories. He dropped out of school before completing his studies. He inherited the family business which he has now maintained for 4 years.

Motivation: Sabotage a competitor; and balancing his hectic life and new spy responsibilities is difficult

Ideals: Logical. Flaws: Insane. Bonds: Attractive, Adventurer, Job. Occupation: Spy

Voice: Complex vocabulary, royal

Attributes [hide]

Windy Of Snakes, Male Tabaxi Warrior 3
Medium (5'1") Tabaxi, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)9 (-1) 12 (+1)18 (+4)
Skills Insight +3, Investigation +1
Senses Passive Perception 11
Languages
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Arnold Badger, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a top hat to cover his moderate length golden hair. He wears crescent spectacles with a black brim.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Arnold hails from a village terrorized by gnolls. Arnold was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he is compelled to act according to his religious beliefs

Ideals: Athletic, Philantrophist. Bonds: Poor, Enemies, Religious. Occupation: Barrister

Voice: Italian accent

Attributes [hide]

Arnold Badger, Male Human Commoner 1
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)13 (+1) 12 (+1)11 (+0)
Skills Deception +2, History +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Roge Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He carries with him a set of axes, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His white hair is greasy and uncared for. This green eyed westerner is not easily forgotten.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born to a Stylist, his father struggled to pay the bills. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Shepherd kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is not mentally stable, and does not behave rationally; and he has comitted a past crime that haunts him to this day

Ideals: Fighting, Passionate. Flaws: Ugly, Insane. Bonds: Poor, Criminal record. Occupation: Shepherd

Voice: Aggressive tone

Attributes [hide]

Roge Wildcloak, Male Halfling Commoner 6
Small (2'11") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 27 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)9 (-1) 13 (+1)13 (+1)
Skills Athletics +1, Insight +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +4

Possessions: 100 gp.


Social Check DCs

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