Nil Heiser, Male Half-Orc [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hammer, but if one is not available he will default to his halberd. His red hair is lengthy. His eyes, though not visible through his cowl, are green.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born in the south his family was never financially stable. His family was turned out during the war. He and his family wandered south to less war torn lands. He has been saving his money to try and buy his sister's freedom.
Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion
Flaws: PTSD. Bonds: Attractive, Family, Poor. Occupation: Weaver
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Neutral (CR 16)
Armor Class 13
Hit Points 97 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 15 (+2) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Dwarven, Elven
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 3 |
Possessions: 4000 gp. Tiger eye turquoise (5 gp). Aquamarine (1600 gp). Emerald (1000 gp). Bloodstone (60 gp). Rock crystal (60 gp). Peridot (60 gp). Rhodochrosite (5 gp). Deep green spinel (140 gp). Red garnet (140 gp). Sard (60 gp). Silver pearl (140 gp). Lapis lazuli (5 gp). Deep blue spinel (1600 gp). 1 Medium magic item.
Kelter Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a well pressed and immaculate suit (or dress). His silver hair is matted, messy, and big. This gray eyed westerner is not easily forgotten.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a great chef.
History: He was born to loving parents in a slum to the west. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Kelter took refuge in the large cave and found the beat up axe and armor he uses now. He was granted arcane powers by his dying sister.
Motivation: His religion dominates his actions; and he feels the way he acts is they only way to get by in the world
Ideals: Gifted. Flaws: Ugly, Terse. Bonds: Poor, Nature. Occupation: Locksmith
Voice: German accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 38 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 600 gp. Aquamarine (700 gp). Golden yellow topaz (700 gp).
Fargrim Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is renowned for his bright grey suits and hats. With a patchy golden beard and wild golden hair. His thin eyebrows rest above his beady gray eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a Marshal, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Bounty Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now owns his own business.
Motivation: He has passion for adventuring and risk; and expand his business
Ideals: Athletic, Disciplined. Flaws: Ugly. Bonds: Adventurer, Poor, Job. Occupation: Bounty Hunter
Voice: Spanish accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Dwarven, Sylvan, Gnoll, Celestial
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. 1 Masterwork Common Ranged Weapon.
Erdan Harris, Male Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man tends to wear a brown poncho over his likewise colored trousers and shirt. His brown hair is braided into rings. His eyes are likewise hazel.
Personality: Overbrimming with self-confidence, Erdan isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. He is a bit of a xeno-phobe, disliking non-Half-Elves.
History: Erdan was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk; and a deep hatred of dire rats
Ideals: Impeccable. Flaws: Racist. Bonds: Job, Adventurer, Enemies. Occupation: Layabout
Voice: Can't modulate volume
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Good (CR 4)
Armor Class 11
Hit Points 15 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 8 (-1) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 600 gp. 1 Minor magic item.
Paelias Meliamne, Male Half-Elf [Permalink]
Personal [hide]
Description: This western man wears tan leather gloves, a tan jacket, and tight pants. His clothes are grease stained in places. He wears a broad hat to cover his moderate length black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Paelias hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. As long as the job gets done he does not care how it got done.
History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Apothecary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: He is not mentally stable, and does not behave rationally; and he is unsatisfied with his job
Ideals: Artistic, Professionalism. Flaws: Insane. Bonds: Poor, Immigrant. Occupation: Apothecary
Voice: Squeaky
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 15000 sp. 4 Smokesticks. 4 Smokesticks.
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Their contribution stands as a beacon of hope for all adventurers!
