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NPC Generator

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Advanced [show]


Zook Reese, Male Gnome [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a hunchback. His white hair is drawn into a tight pony tail with a rose scrunchie. His face is covered beneath a completely black helmet.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He also hits on women, regardless of circumstances.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He has gone from town to town working and never settling down anywhere, but has fallen for a local Body Guard. He hasn't told them the truth, but wants to settle down with them.

Motivation: He would like to get married and retire.

Ideals: Entrepeneur, Disciplined. Flaws: Ugly. Bonds: Has a crush. Occupation: Miller

Voice: Italian accent

Attributes [hide]

Zook Reese, Male Gnome Druid 8
Small (3'5") Gnome, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 56 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)13 (+1) 11 (+0)13 (+1)
Skills Arcana +4, Medicine +3
Senses Passive Perception 10
Languages Common, Gnome, Draconic
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 400 gp. An abacus with copper, silver and gold markers (140 gp). Gold dragon comb with red garnet eye (1200 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp).


Social Check DCs


Seven Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He carries a battered warhammer and tarnished trident as well. He wears his orange fur up. His green eyes dart from person to person to random spaces in the air.

Personality: He is a Assassin first and foremost. He believes firmly that knowledge should be universal. He is skeptical of what others tell him and is slow to trust.

History: Seven was born the youngest of three triplets. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a Assassin soon after.

Motivation: Doesn't want to be a Assassin and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Job, Family. Occupation: Assassin

Voice: Sighs a lot, exhausted

Attributes [hide]

Seven Paws, Male Tabaxi Commoner 10
Medium (6'1") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 24 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)9 (-1) 8 (-1)9 (-1)
Skills Athletics +7, History +3
Senses Passive Perception 9
Languages
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3

Possessions: Deep blue spinel (1400 gp). Moss agate (5 gp). Chalcedony (20 gp). Deep green spinel (110 gp).


Social Check DCs


Oppleby Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a blue coat. His chestnut hair is cut jaggedly and amateurishly. He wears round tiny glasses practically rammed into his face.

Personality: Oppleby speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised in a plains tribe. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has since lost track of the people in his past.

Motivation: To protect his home; and find a way to reverse the transformation of his sister

Ideals: Impeccable. Flaws: Forgetful. Bonds: Nature, Family, Guardian. Occupation: Brewer

Voice: Sleepy voice

Attributes [hide]

Oppleby Raulnor, Male Gnome Aristocrat 4
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)9 (-1) 16 (+3)9 (-1)
Skills Deception +1, Investigation +1
Senses Passive Perception 13
Languages Gnome
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 27000 cp.


Social Check DCs


Gildmak Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He wears bulky brown painted plate armor. He has relatively light skin and is very physically imposing due to his abundance of muscles. His black hair is unkempt and raggedy. His hazel eyes are passionate and lively.

Personality: He is happy with his job as a Sailor. He turns his eye from what people do, preferring to live and let live. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 15 years.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Poor, Job. Occupation: Sailor

Voice: Sighs a lot, exhausted

Attributes [hide]

Gildmak Warmwater, Male Halfling Adept 2
Small (3'2") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)12 (+1) 14 (+2)11 (+0)
Skills Insight +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Tethren Suspicion, Male Tiefling [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is portly but not overly obese. He has wavy dark red hair. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in the south. He has chosen to use the inheritance that was left to him frivolously. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Gifted. Bonds: Rich, Immigrant, Enemies. Occupation: Animal Trainer

Voice: Switch between two voices

Attributes [hide]

Tethren Suspicion, Male Tiefling Barbarian 6
Medium (6'5") Tiefling, True Neutral (CR 6)
Armor Class 11
Hit Points 49 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)12 (+1) 14 (+2)13 (+1)
Skills Medicine +5, Performance +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs

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