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Advanced [show]


Broce Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He usually wears his green robe and has his crossbow always slung over his shoulder. He keeps his chestnut hair in a pixie cut. He is very pretty but has cold, dead eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Broce was born with his father's beautiful face. While studying, he fell in love. They married and had a son. Being a Ploughman kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help

Ideals: Impeccable, Justice. Bonds: Attractive, Criminal record, In love. Occupation: Ploughman

Voice: Deep voice with rolling R's

Attributes [hide]

Broce Maekkelferce, Male Gnome Wizard 4
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)10 (+0) 14 (+2)12 (+1)
Skills Investigation +2, Religion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 300 gp.


Social Check DCs


Wrenn Murnig, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a simple burlap shirt and baggy pants. He conceals his warhammer with his veritable burlap sack of a shirt. He sports a flattop hair cut. He has a tattooed face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He never wears the same outfit twice, unless he absolutely has to.

History: Born in the south to a Spy, Wrenn learned a great deal about his father's area of expertise. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has worked as a Spy like his father before him.

Motivation: Revenge; and expand his business

Ideals: Artistic. Flaws: Shy. Bonds: Job, Debt, Enemies. Occupation: Spy

Voice: Puts emphasis on the wrong words

Attributes [hide]

Wrenn Murnig, Male Gnome Expert 4
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 33 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 19 (+4)12 (+1) 9 (-1)17 (+3)
Skills Animal Handling +1, History +3
Senses Passive Perception 9
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 80 pp. 1 Superior lock.


Social Check DCs


Hamil Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is dressed in earthy colors with a white and brown handkerchief worn on his right side. His hair is brown and curly. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is a bit of a kleptomaniac.

Ideals: Joker. Flaws: Ugly, Addict, Insane. Bonds: Poor, Criminal record. Occupation: Shoemaker

Voice: High pitched and raspy

Attributes [hide]

Hamil Warmwater, Male Halfling Monk 5
Small (3'2") Halfling, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 29 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)18 (+4) 11 (+0)17 (+3)
Skills Animal Handling +3, Investigation +7
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Terran, Abyssal, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 6000 sp.


Social Check DCs


Fargrim Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses well, typically a more casual-formal manner. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His fierce gray eyes like to dwell on things.

Personality: He is a Assassin first and foremost. He believes firmly that knowledge should be universal. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was raised in a white middle class family as the only child. He was an apprentice working in his father's forge. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He's in love; and wants to open a new tavern

Flaws: Mundane. Bonds: Attractive, Job, Rich, Has a crush. Occupation: Assassin

Voice: Nasally tone

Attributes [hide]

Fargrim Helcral, Male Dwarf Adept 12
Medium (4'4") Dwarf, Lawful Good (CR 12)
Armor Class 11
Hit Points 82 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)15 (+2) 12 (+1)12 (+1)
Skills Animal Handling +5, Stealth +5
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Sylvan
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 1000 gp. Jeweled gold crown (6000 gp). An abacus with copper, silver and gold markers (40 gp).


Social Check DCs


Salasar Pyraxtallinost, Male Dragonborn [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His crest is rusty and curly. His otherwise smooth face is marked with small tiny scars.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is used to getting what he wants. In part because he is a meticulous planner.

History: Salasar hails from a village terrorized by brigands. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Days after completing his studies, news broke out that his hometown was attacked by brigands. Salasar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: He feels kind of lost in life; and a deep hatred of brigands

Ideals: Disciplined, Professionalism. Flaws: Depressed. Bonds: Rich, Enemies. Occupation: Engraver

Voice: Speaks like tongue is numb

Attributes [hide]

Salasar Pyraxtallinost, Male Dragonborn Monk 13
Medium (6'7") Dragonborn, Chaotic Good (CR 13)
Armor Class 9
Hit Points 58 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 10 (+0)13 (+1) 16 (+3)15 (+2)
Skills Investigation +5, Perception +7
Senses Passive Perception 17
Languages Common, Terran
Attacks Melee +8 / 4d4+4, Ranged +3 / 4d4-1, Grapple +4

Possessions: 3000 gp. 1 Medium magic item.


Social Check DCs

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