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NPC Generator

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Advanced [show]


Barendd Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses well, typically a more casual-formal manner. His hair is always cut to a buzz. His eyes are likewise amber.

Personality: Confrontational and typically high on some drug or another. He works hard and plays hard.

History: Born to a pair of adventurers, Barendd grew up listening to his mother's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. He's since become an addict/alcoholic.

Motivation: He's looking for his big break; and obtaining odd cultural dwarven artifacts is his passion

Ideals: Athletic. Flaws: Addict, Hedonist. Bonds: Attractive, Adventurer. Occupation: Roofer

Voice: Irish accent

Attributes [hide]

Barendd Dankil, Male Dwarf Rogue 6
Medium (3'11") Dwarf, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 31 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)10 (+0) 15 (+2)7 (-2)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Ozyman Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has moderate length chestnut hair. His eyes are amber and catlike.

Personality: He has a massive crush on the younger sibling of the Healer who has hired him part-time. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised in a white middle class family as the only child. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ozyman fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants his loneliness to end; and he seems to be bored by most things

Ideals: Fighting. Flaws: Mundane. Bonds: Attractive, Has a crush, Nature. Occupation: Healer

Voice: Soft and mumbly

Attributes [hide]

Ozyman Goldfound, Male Halfling Sorcerer 6
Small (2'11") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 22 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 13 (+1)14 (+2) 15 (+2)16 (+3)
Skills Arcana +5, Athletics +1
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Infernal
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 6000 sp.


Social Check DCs


Glûk Clifton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sword, just in case. He has done his best to style his white hair to look like a famous performer. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in a small village he learned the ways of the warrior from his father. His homeland was ravaged by war and he spent much of his life rebuilding it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Addict, Antagonistic, PTSD. Bonds: Adventurer. Occupation: Bricklayer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Glûk Clifton, Male Half-Orc Warlock 3
Medium (6'1") Half-Orc, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)9 (-1) 14 (+2)10 (+0)
Skills Performance +2, Stealth +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Buckler. 1 Half-Plate.


Social Check DCs


Ombul Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a simple violet robe with black stripes complete with hood. He has a small bristly mustache and wavy silver hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Ombul is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an apprentice working in his father's forge. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often; and to be a dilettante again

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Family, Job. Occupation: Roofer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Ombul Hogcollar, Male Halfling Expert 15
Small (2'10") Halfling, Lawful Good (CR 15)
Armor Class 15
Hit Points 60 (15d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 10 (+0)14 (+2) 13 (+1)14 (+2)
Skills Arcana +7, Deception +7
Senses Passive Perception 11
Languages Common, Halfling, Giant, Gnoll
Attacks Melee +5 / 4d8+0, Ranged +9 / 4d8+4, Grapple +4

Possessions: 5000 gp. Rose (50 gp). Hematite (10 gp). Rich purple corundum (700 gp). Rock crystal (50 gp). Zircon (50 gp). Sardonyx (50 gp). Alexandrite (1000 gp). Blue diamond (4000 gp). Golden pearl (40 gp). Tourmaline (40 gp). Onyx (50 gp). Iolite (50 gp). Brown-green garnet (40 gp). Chrysoprase (50 gp). Azurite (10 gp). Hematite (10 gp). Tiger eye turquoise (10 gp). Carnelian (50 gp). Alexandrite (1000 gp). 1 Medium magic item.


Social Check DCs


Dreali Klein, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who wears a violet deerstalker hat and violet clothes, he is not a threatening figure. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes dart from person to person.

Personality: While he acts the brute, he is far gentler than he would appear. Animals are drawn to him, and he is able to talk to them.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He made a point of taking high paying jobs and getting most of it up front. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting, Gifted. Flaws: Secretive. Bonds: Adventurer. Occupation: Cartwright

Voice: Speaks with back of mouth

Attributes [hide]

Dreali Klein, Male Half-Elf Sorcerer 6
Medium (5'6") Half-Elf, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 28 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)13 (+1) 13 (+1)13 (+1)
Skills Intimidation +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Orc
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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