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NPC Generator

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Advanced [show]


Thradal Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is typically in his Junk Dealer uniform. He has styled his silver hair well, parting it to the left. His eyes, though not visible through his cowl, are amber.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His arcane abilities were realized during a raid on his village. He has set out to sabotage the competition.

Motivation: He feels threatened by others; and expand his business

Ideals: Athletic, Artistic, Gifted. Flaws: Fearful. Bonds: Job. Occupation: Junk Dealer

Voice: Mousy voice

Attributes [hide]

Thradal Bloodkith, Male Dwarf Rogue 2
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)10 (+0) 13 (+1)10 (+0)
Skills Investigation +2, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Godfrey Galanodel, Male Half-Elf [Permalink]

Personal [hide]

Description: This man dresses well, wearing grey shirts, loose pants, and blazers most of the time. He is muscular with a powerful set of arms. His hair is red and curly. He has several tiny amethyst earrings on each ear.

Personality: Cocky and sure of himself, he believes he is the best Barkeep born in the past three hundred years. Further he is a bit of a stoner and is frequently out of it.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. He inherited the family business which he has now maintained for 4 years.

Motivation: To be a Barber again; and he'd like to take his coworkers down a peg

Flaws: Addict. Bonds: Attractive, Rich, Job, Slave. Occupation: Barkeep

Voice: Dutch accent

Attributes [hide]

Godfrey Galanodel, Male Half-Elf Monk 2
Medium (4'10") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)9 (-1) 11 (+0)16 (+3)
Skills Athletics +5, Intimidation +5
Senses Passive Perception 10
Languages Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +5

Possessions: 290 gp.


Social Check DCs


Gerard Roscoe, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing a long, blue, dusty cloak, he is not a threatening figure. He keeps his white hair in a pixie cut. His half smiles and hazel eyes are beguiling and draw you in.

Personality: This man loves writing and to teach people writing more than just about anything. He is harsh and unforgiving.

History: He was born on a small isolated farm. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.

Motivation: He's repulsed by the PC; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Nature, Job, Criminal record. Occupation: Barrister

Voice: Creaky witch voice

Attributes [hide]

Gerard Roscoe, Male Human Fighter 1
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)13 (+1) 11 (+0)15 (+2)
Skills Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 50 gp.


Social Check DCs


Quarion Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he very much looks the part of a Locksmith. He has silver hair. His green eyes peer out from beneath his wide-brimmed white hat.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in a small village he learned the ways of the warrior from his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has set out to sabotage the competition.

Motivation: To be a Armorer again.

Ideals: Optimist, Fighting. Flaws: Fearful. Bonds: Job, Attractive. Occupation: Locksmith

Voice: Whispers

Attributes [hide]

Quarion Xiloscient, Male Elf Aristocrat 3
Medium (4'9") Elf, Neutral Good (CR 3)
Armor Class 14
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 14 (+2)13 (+1) 12 (+1)17 (+3)
Skills Athletics +5, Stealth +6
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +6

Possessions: 500 sp.


Social Check DCs


Wymar Amastacia, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a fine chain shirt which he covers with white colored cloaks and clothing. He has moderate length blonde hair. He has a tattooed face.

Personality: He snorts whenever he laughs or is feeling confident. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born in the east. When Wymar reached his early adolescence his Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has money and likes to spend it; and a need for knowledge about a nearby landmark

Ideals: Athletic. Bonds: Adventurer, Immigrant, Military, Rich. Occupation: Architect

Voice: Scandinavian accent

Attributes [hide]

Wymar Amastacia, Male Half-Elf Paladin 9
Medium (5'2") Half-Elf, Lawful Good (CR 9)
Armor Class 11
Hit Points 73 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 14 (+2)13 (+1) 13 (+1)15 (+2)
Skills Athletics +7, Deception +5
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 70 pp. A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Brass mug with jade inlays (200 gp).


Social Check DCs

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