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NPC Generator

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Tûgog Reed, Male Half-Orc [Permalink]

Personal [hide]

Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He wears skinny pants and wears a white and green robe with the hood down. He keeps his chestnut hair in a flapper bob. This gray eyed southerner is not easily forgotten.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Tûgog was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He is a bit of a kleptomaniac; and wishes to resurrect an old love

Ideals: Optimist. Bonds: Family, Job, In love, Criminal record. Occupation: Dyer

Voice: Uses sign language

Attributes [hide]

Tûgog Reed, Male Half-Orc Rogue 3
Medium (5'8") Half-Orc, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)11 (+0) 15 (+2)12 (+1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1600 sp. Rock crystal (80 gp). Chrysoprase (80 gp). Tiger eye turquoise (15 gp).


Social Check DCs


Ernest Wharton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears dark leathers with embroidery. His hair is long and blonde with streaks of chestnut, and is pulled back with small green clips. His beard is chestnut, braided, and well cared for. His blue eyes are slightly larger than normal.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Ernest took refuge in the large cave and found the beat up hammer and armor he uses now. Due to his spouse's obsession with being a Shepherd they were divorced and he won custody of their son. He worked as a Fletcher, and he later adopted a second son.

Motivation: Doesn't want to be a Fletcher and was forced into it by his family; and he is compelled to act according to his religious beliefs

Ideals: Disciplined. Bonds: Family, Nature, Religious. Occupation: Fletcher

Voice: Squeaky

Attributes [hide]

Ernest Wharton, Male Human Druid 1
Medium (6'6") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)11 (+0) 15 (+2)13 (+1)
Skills Animal Handling +4, Arcana +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 100 gp.


Social Check DCs


Amûg Garfield, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. Beneath his clothing is a huge mess of scar tissue. He wears a colorful flower in his blonde hair. His eyes are a pleasant hazel.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a bit of a xeno-phobe, disliking non-Half-Orcs.

History: Sold as a small child to a slaver, Amûg was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A strong sense of loyalty to Half-Orc people; and he is currently in port desperately looking for someone to get him out

Ideals: Joker. Flaws: Racist. Bonds: Slave, Attractive, Mentor. Occupation: Doctor

Voice: Squeaky

Attributes [hide]

Amûg Garfield, Male Half-Orc Warrior 1
Medium (6'4") Half-Orc, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 12 (+1)7 (-2) 13 (+1)8 (-1)
Skills Intimidation +1, Nature +0
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4

Possessions: 110 gp. 4 Thunderstones.


Social Check DCs


Tarhun Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His crest is blue and curly. He has a dull look in his red eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He also has developed a complete distrust of the Adventurer profession.

History: He is the product a well kept family trust fund and as such has never really known need. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He's also a talented Adventurer, but doesn't like to broadcast it.

Motivation: Further expansion of business; and he has comitted a past crime that haunts him to this day

Flaws: Ugly. Bonds: Job, Rich, Criminal record. Occupation: Apothecary

Voice: pre-pubescent

Attributes [hide]

Tarhun Daardendrian, Male Dragonborn Warlock 7
Medium (6'8") Dragonborn, Neutral Evil (CR 7)
Armor Class 12
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 14 (+2)18 (+4) 11 (+0)16 (+3)
Skills Investigation +7, Perception +3
Senses Passive Perception 13
Languages Common, Giant, Draconic, Goblin, Halfling
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15322220000

Possessions: 1200 gp. Deep green spinel (130 gp). Blue quartz (6 gp). Amethyst (130 gp). 1 Minor magic item.


Social Check DCs


Rimmon Allure, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man has a large green mantle and cape that has been intricately interwoven into his tan robe and is in decent physical shape. His hair is short and dark red. His gold eyes dart from person to person to random spaces in the air.

Personality: Rimmon is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a small toy that he constantly fidgets with.

History: He was born several months after his father was called into army service. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to have a good time and be beloved; and he has passion for adventuring and risk

Ideals: Extrovert, Optimist. Flaws: Addict. Bonds: Military, Adventurer. Occupation: Shoemaker

Voice: Posh accent

Attributes [hide]

Rimmon Allure, Male Tiefling Warrior 8
Medium (6'4") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 66 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)11 (+0) 13 (+1)16 (+3)
Skills Medicine +4, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1600 gp. Carnelian (60 gp). Star rose quartz (60 gp). Golden yellow topaz (200 gp). Sard (60 gp). Onyx (60 gp). Fiery yellow corundum (1100 gp).


Social Check DCs

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