Fibblestib Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'8", this man likes to wear ponchos typically of a light yellow in addition to tight pants. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His half smiles and brown eyes are beguiling and draw you in.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is able to fit into much smaller and tighter spaces than normal.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Fibblestib was born on a far western desert where he grew up under the tutelage of his father, an expert Guard. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fibblestib fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Balancing his hectic life and new Guard responsibilities is difficult; and wants to open a new tavern
Ideals: Optimist, Gifted, Fighting. Bonds: Attractive, Immigrant, Job. Occupation: Guard
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 4)
Armor Class 14
Hit Points 42 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 16 (+3) | 11 (+0) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 10000 cp.
Mindartis Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: This late middle aged man is constantly adorned with expensive silk clothing, often dyed in bright blue and black, and wears rings and necklaces with large, colorful gems and is in decent physical shape. He wears his hair in dreadlocks. His eyes are amber and catlike.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His job bores him to no end. He has decided to make it more interesting.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. In his 10th year, his parents were killed by a brigands raid, leaving Mindartis alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he wants to meet his childhood hero
Flaws: Ugly. Bonds: Rich, Adventurer, Criminal record, Religious, Enemies. Occupation: Barber
Voice: Uses sign language
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 8 (-1) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Celestial, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 200 gp.
Ghash Colby, Male Half-Orc [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He is bristling with hidden weapons, mostly clubs and greataxes. His silver hair is styled in orderly dreadlocks. He is very pretty but has cold, dead eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He feeds upon the attention of others.
History: He served in the navy to pay for his family's outstanding loans. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day
Flaws: Antagonistic. Bonds: Attractive, Criminal record, Military, Family. Occupation: Masseuse
Voice: Sleepy voice
Attributes [hide]
Medium (5'11") Half-Orc, Neutral Evil (CR 7)
Armor Class 10
Hit Points 51 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Orc, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 900 gp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Grumbar Eastaughffe, Male Half-Orc [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a blue collared shirt and red pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. With a patchy auburn beard and wild auburn hair. His green eyes are slightly larger than normal.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He moves from town to town, unable to find a place to settle.
Motivation: Money/treasure; and his spouse's relatives view him with great suspicion
Flaws: Shy, Impulsive. Bonds: Immigrant, Rich, Family. Occupation: Server
Voice: Smooth and feminine
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Evil (CR 13)
Armor Class 12
Hit Points 59 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Sylvan, Elven
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3
Possessions: 700 pp. Peridot (40 gp). Deep green spinel (50 gp). Blue quartz (11 gp). White opal (700 gp). Star rose quartz (40 gp). Banded agate (11 gp). Black opal (700 gp). Chrysoprase (40 gp). Alexandrite (200 gp). Jade (50 gp). 1 Medium magic item.
Wymar Yardley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing colorful clothing, dressed as a Navigator. He has styled his silver hair well, parting it to the right. He has a dull look in his gray eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Wymar has worked very hard to control his curse. He has achieved small success as a Navigator.
Motivation: He has passion for adventuring and risk.
Flaws: Fearful, Disease. Bonds: Adventurer, Job. Occupation: Navigator
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 16 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Terran, Aquan, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 40 gp. Finely wrought small gold bracelet (60 gp). 1 Silk rope.
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