Wymar Harley, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has done his best to style his white hair to look like a famous performer. His eyes are likewise brown. His teeth are white and perfect.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a very good compulsive liar and kleptomaniac.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently he has begun working with bootleggers and crooks.
Motivation: He has decided he is irredeemable.
Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Attractive, Criminal record. Occupation: Guard
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 11)
Armor Class 13
Hit Points 34 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 11 (+0) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 2000 gp. Chalcedony (20 gp). Banded agate (11 gp). Hematite (11 gp). Tiger eye turquoise (11 gp). Onyx (20 gp). 1 Minor magic item.
Thervan Fasharash, Male Elf [Permalink]
Personal [hide]
Description: He likes to wear tan tank tops with black pants, and he perpetually has his quarterstaff ready. His hair is brown and very short. He wears a mask on his face.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He pushes his goals aggressively. He is also a coward if confronted.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His childhood dream was to be a Unemployed, but he was a colossal failure. He has worked as a Mason like his father before him.
Motivation: He is wracked by social anxiety; and he'd like to take his coworkers down a peg
Ideals: Fighting, Disciplined. Flaws: Fearful. Bonds: Military, Job. Occupation: Mason
Voice: Slow speaker
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 4)
Armor Class 10
Hit Points 7 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 8 (-1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 400 gp.
Orsik Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a pastel shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His golden hair is knotted and matted. His hazel unseeing eyes seem to look past you.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He receives visions of the future at random moments
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He seems to be bored by most things.
Ideals: Disciplined, Gifted. Flaws: Disease, Mundane. Bonds: Attractive. Occupation: Architect
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 9)
Armor Class 9
Hit Points 50 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 16 (+3) | 18 (+4) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Halfling, Undercommon, Elven
Attacks Melee +2 / 3d4-1, Ranged +2 / 3d4-1, Grapple -1
Possessions: 150 pp. A finely crafted rug of intricate, geometric designs worked with silver threading (90 gp).
Nim Horineth, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is wearing a long, green cloak. He has wavy auburn hair. His eyes, though not visible through his cowl, are brown.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A true patriot, Nim would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born several months after his mother was called into army service. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Nim took refuge in the ruined castle and found the beat up mace and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He wants nothing more than to rejoin the army; and to clean up the streets
Ideals: Persistence, Entrepeneur. Bonds: Military, Nature, Guardian. Occupation: Guard
Voice: Thin and wheezing
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 2800 sp. Jet (40 gp).
Cloak Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: 6'5" and muscular, this western man is well dressed, constantly wearing a tan suit, yellow shirt, and green tie. He has dyed his greying black fur a little too much giving a sharp black color. His eyes are hazel and he is always smoking a pipe.
Personality: He is witty, but his monotone delivery comes off as unnerving His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Cloak is combative with any and all who dare try his patience in the slightest.
History: He is the product a well kept family trust fund and as such has never really known need. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Athletic, Joker, Justice, Persistence. Bonds: Rich. Occupation: Spice Merchant
Voice: Stutters
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
Possessions: 46000 sp.
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