Thar Bradly, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is dressed in a clean grey cloak covering his clean studded leather. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He is witty, but his monotone delivery comes off as unnerving Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born in the north, but his parents moved at a very young age to the east. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the north, certain he would find work there.
Motivation: Sabotage a competitor; and meet up once more with his childhood friend
Ideals: Joker. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Mayor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 17 (+3) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Draconic
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 cp.
Dazzazn Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This southern man wears a tight fitting yellow shirt and pants. His clothes are grease stained in places. His copper crest has been sun bleached extensively. His red eyes are passionate and lively.
Personality: He is mildly Dragonborn supremacist, though he does not identify as such. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born blind and as such lacked many opportunities for work. His childhood dream was to be a Architect, but he was a colossal failure. He's also a talented Architect, but doesn't like to broadcast it.
Motivation: A strong sense of loyalty to Dragonborn people; and further expansion of business
Flaws: Racist, Disease. Bonds: Poor, Immigrant, Job. Occupation: Apothecary
Voice: Scottish accent
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 31 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 6000 sp. Silver comb with moonstones (300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Large well-done wool tapestry (500 gp). Solid gold idol (1000 gp). 1 Darkwood Shield. 1 Chain shirt.
Oskar Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is dressed in an above average manner. His hair is greying and his face has many wrinkles. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He dislikes all the random violence that takes place in the east. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Sold as a small child to a wizard, Oskar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Weaver work with an outfit from a few towns over. Weaver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: To be a Carter again; and he'd like to take his coworkers down a peg
Ideals: Pacifist. Bonds: Attractive, Religious, Mentor, Job. Occupation: Weaver
Voice: Dutch accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 1800 sp.
Eberdeb Murnig, Male Gnome [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his brown hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is overprotective of those who hire his services. He does not believe in violence as a means to an end. He is a dedicated Unemployed but believes his peers are too gung-ho.
History: Eberdeb was born in the south. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To protect his home; and to clean up the streets
Ideals: Pacifist, Persistence. Bonds: Attractive, Guardian. Occupation: Unemployed
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 | 0 |
Possessions: 400 gp.
Dynamic Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 6'9" and wears loose pants and a collared shirt complete with sweater beneath his coat. His left leg appears badly burned and disfigured. His beige fur is drawn into a tight pony tail with a dagger scrunchie. He has yellow eyes and a brown hat with a blue feather.
Personality: Abrasive and pushy, he has a hard time making friends. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born to loving parents in a slum to the south. Dynamic was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Dynamic decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Poor, Criminal record. Occupation: Slave Trader
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 87 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
Possessions: 2100 gp. Brass mug with jade inlays (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). A life-sized copper and silver statuette of a cockatrice. (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
