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NPC Generator

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Advanced [show]


Silvo Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: A 3'2" eastern man, he prefers to wear flannel. His long black hair reaches down to his waist. He wears an eyepatch.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born at the edge of vast desert. His divine abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life; and sabotage a competitor

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Job, Nature. Occupation: Jeweler

Voice: Voice breaks

Attributes [hide]

Silvo Warmwater, Male Halfling Druid 6
Small (3'2") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 32 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)11 (+0) 11 (+0)14 (+2)
Skills Nature +3, Stealth +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahrim Open, Male Tiefling [Permalink]

Personal [hide]

Description: 6'6" and muscular, this southern man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a colorful flower in his dark red hair. His white unseeing eyes seem to look past you.

Personality: Ahrim hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He has had some formal dancing training, and achieved minor success. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Athletic, Artistic. Flaws: Disease, Antagonistic. Bonds: Attractive. Occupation: Map Maker

Voice: Posh accent

Attributes [hide]

Ahrim Open, Male Tiefling Rogue 8
Medium (6'6") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 43 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)15 (+2) 13 (+1)15 (+2)
Skills Athletics +6, Medicine +4
Senses Passive Perception 11
Languages Common, Terran, Abyssal
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +4

Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (900 gp). Jeweled anklet (1000 gp).


Social Check DCs


Grom Lindsay, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man wears a white tunic with brown highlights, and long white pants that bunch up around his shoes. He keeps his long black hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is obsessed with his god.

History: His parents moved while he was still in utero so he is the first generation to be born here. Grom was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Miner. He tends to his Miner job now, and dutifully fulfills any obligations he has.

Motivation: Money/treasure; and he'd like to take his coworkers down a peg

Flaws: Shy. Bonds: Religious, Immigrant, Job, Rich. Occupation: Miner

Voice: Breathy voice

Attributes [hide]

Grom Lindsay, Male Half-Orc Adept 7
Medium (5'11") Half-Orc, Neutral Evil (CR 7)
Armor Class 13
Hit Points 52 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)13 (+1) 12 (+1)13 (+1)
Skills Medicine +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Orc, Terran
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 1000 gp. Jet (160 gp). Brown-green garnet (160 gp). Black opal (900 gp). Jet (160 gp).


Social Check DCs


Cory Graeme, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is dressed in a clean blue cloak covering his clean studded leather. His broad hat is riddled with cuts and holes. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: Cocky and sure of himself, he believes he is the best Marshal born in the past three hundred years. Further he is a bit of a stoner and is frequently out of it.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Actor, but he got bored and became a Marshal. He has achieved small success as a Marshal.

Motivation: He is unsatisfied with his job.

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Job. Occupation: Marshal

Voice: Pronounces O like U

Attributes [hide]

Cory Graeme, Male Human Wizard 1
Medium (6'2") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)14 (+2) 13 (+1)14 (+2)
Skills Religion +4, Stealth +4
Senses Passive Perception 11
Languages Common, Aquan, Druidic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 120 gp.


Social Check DCs


Clerebold Thorpe, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a moderate pudge and is not very fit. He has dyed his greying silver hair a little too much giving a sharp silver color. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: Calm and collected, he is a well trained Mason. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: The child of southern immigrants he idolized his father. Through the years after Clerebold was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Clerebold's father didn't care for him much, and the feeling was mutual. He left for the south, certain he would find work there.

Motivation: He uses money and sex appeal to get what he needs; and expand his business

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Attractive, Job, Immigrant. Occupation: Mason

Voice: Low and grunting

Attributes [hide]

Clerebold Thorpe, Male Human Aristocrat 1
Medium (6'2") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)13 (+1) 16 (+3)16 (+3)
Skills Animal Handling +5, Nature +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 50 gp. 1 Banded mail.


Social Check DCs

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