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NPC Generator

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Advanced [show]


Merihim Havoc, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he dresses in red turtlenecks beneath a grey coat with blue slacks. His hair is greying and his face has many wrinkles. His eyes are a pleasant red.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He has had some formal poetry training, and achieved minor success. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Merihim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Fighting, Artistic. Bonds: Nature. Occupation: Tanner

Voice: Italian accent

Attributes [hide]

Merihim Havoc, Male Tiefling Rogue 6
Medium (5'11") Tiefling, True Neutral (CR 6)
Armor Class 10
Hit Points 26 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)19 (+4) 9 (-1)16 (+3)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Orc, Druidic, Goblin, Giant
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Pikar Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has no hair. He has blue eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born in the south to a Brewer, Pikar learned a great deal about his mother's area of expertise. His childhood dream was to be a Bowyer, but he was a colossal failure. He now owns his own business.

Motivation: Sabotage a competitor; and expand his business

Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Rich, Has a crush, Job. Occupation: Brewer

Voice: Australian accent

Attributes [hide]

Pikar Silvereyes, Male Halfling Fighter 6
Small (3'4") Halfling, Lawful Evil (CR 6)
Armor Class 11
Hit Points 48 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)13 (+1) 8 (-1)12 (+1)
Skills Nature +4, Survival +2
Senses Passive Perception 9
Languages Common, Halfling, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 4000 sp.


Social Check DCs


Zephan Harm, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants, and carries pickaxes. He wears a feathered hat to hide his balding. His face is covered beneath a completely black helmet.

Personality: While he acts the brute, he is far gentler than he would appear. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a Guard, his mother struggled to pay the bills. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He became a Animal Trainer soon after.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Religious, Poor. Occupation: Animal Trainer

Voice: Sounds elderly

Attributes [hide]

Zephan Harm, Male Tiefling Expert 4
Medium (5'11") Tiefling, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)15 (+2) 10 (+0)16 (+3)
Skills Medicine +2, Stealth +2
Senses Passive Perception 10
Languages Common, Celestial, Draconic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 1 Breastplate. 1 Banded mail.


Social Check DCs


Sapply Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a robe, a symbol of the four houses of cards around his neck, and a bow on his belt, and is pretty ugly. His auburn hair has been sun bleached extensively. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Sapply lived on a farm with his father, near the main road leading to a nearby town. While studying, he fell in love. They married and had a son. Some 3 years later his spouse died after the birth of his son. Heartbroken, Sapply never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love; and to reunite with his absent father

Ideals: Fighting. Flaws: Ugly, Emotional. Bonds: Family, In love. Occupation: Detective

Voice: Laughs frequently while speaking

Attributes [hide]

Sapply Musgraben, Male Gnome Rogue 7
Small (3'4") Gnome, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 36 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)15 (+2) 16 (+3)13 (+1)
Skills Animal Handling +6, Arcana +5
Senses Passive Perception 13
Languages Common, Gnome, Terran, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 110 pp.


Social Check DCs


Chad Gentry, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a brown costume with the symbols of the four houses of cards on his torso. His black hair is lengthy and is close to two feet long. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He also has developed a complete distrust of the Junk Dealer profession.

History: Chad was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Like his father and his sister before him, after school he went straight into learning to become a Laborer. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Find a way to reverse the transformation of his sister; and balancing his hectic life and new laborer responsibilities is difficult

Ideals: Athletic. Flaws: Ugly. Bonds: Family, Job, Poor. Occupation: Laborer

Voice: Boston accent

Attributes [hide]

Chad Gentry, Male Human Warrior 1
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)16 (+3) 16 (+3)10 (+0)
Skills Arcana +5, Insight +5
Senses Passive Perception 13
Languages Common, Abyssal, Druidic, Draconic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 600 sp. 1 Breastplate.


Social Check DCs

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