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Advanced [show]


Calcitro Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft brown waves gently in the breeze, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 2'11" when asserting himself. He has a small bristly mustache and wavy chestnut hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Flaws: Sensitive, Antagonistic. Bonds: Rich, Attractive, Mentor. Occupation: Carpenter

Voice: Uses lots of figures of speech

Attributes [hide]

Calcitro Warmwater, Male Halfling Bard 5
Small (2'11") Halfling, Neutral Evil (CR 5)
Armor Class 14
Hit Points 38 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 18 (+4)12 (+1) 12 (+1)13 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 800 gp. Violet garnet (400 gp).


Social Check DCs


Sindri Munggen, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears skinny pants and wears a yellow and red robe with the hood down. With a patchy brown beard and wild brown hair. His face is covered beneath a completely black helmet.

Personality: Stoic and calm, he prefers to meditate than take action. The war was a terrible time for him, and Sindri does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He loathes his own lifestyle.

Ideals: Disciplined. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Sculptor

Voice: Speaks through clenched teeth

Attributes [hide]

Sindri Munggen, Male Gnome Warlock 4
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)14 (+2) 15 (+2)16 (+3)
Skills Persuasion +5, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Giant, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 40 pp. Red spinel (50 gp). Moss agate (13 gp). Pink pearl (50 gp).


Social Check DCs


River Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His long cinnamon fur is drawn into a two foot long braid. He is baby faced.

Personality: He will rave to anyone who will listen. River enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to loving parents in a slum to the west. In his 17th year, his parents were killed by a gnolls raid, leaving River alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. River was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He is not mentally stable, and does not behave rationally; and he wants revenge against gnolls

Ideals: Entrepeneur. Flaws: Insane, Hedonist. Bonds: Poor, Enemies. Occupation: Banker

Voice: Draws out vowels

Attributes [hide]

River Buttons, Male Tabaxi Commoner 7
Medium (5'9") Tabaxi, Lawful Evil (CR 7)
Armor Class 14
Hit Points 10 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 9 (-1)13 (+1) 12 (+1)14 (+2)
Skills Sleight of Hand +7, Survival +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4

Possessions: 110 pp. Jasper (30 gp). Aquamarine (1600 gp). Violet garnet (1600 gp). Black star sapphire (800 gp).


Social Check DCs


Berrian Hanali, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is light but he possesses many blue ritualistic tattoos. He is dressed in a clean red cloak covering his clean studded leather. His tied-back hair is silver. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He pushes his goals aggressively. He is also a coward if confronted.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been a successful dealer in antiques buying low and selling high.

Motivation: Revenge; and he feels threatened by others

Ideals: Fighting, Entrepeneur. Flaws: Fearful. Bonds: Rich, Enemies. Occupation: Butcher

Voice: Soft and melodious

Attributes [hide]

Berrian Hanali, Male Half-Elf Cleric 6
Medium (5'7") Half-Elf, Lawful Evil (CR 6)
Armor Class 11
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)13 (+1) 11 (+0)12 (+1)
Skills History +4, Religion +4
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 300 gp. Deep blue spinel (900 gp). Sard (40 gp).


Social Check DCs


Left-Handed Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a green cloak and cross-gartered grey stockings. His yellow fur is knotted and matted. His yellow eyes dart from person to person.

Personality: Aggressive, abrasive, and angry, Left-Handed embodies much of what other species detest in the Tabaxis. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To protect his home; and he wants to meet his childhood hero

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Military, Adventurer, Guardian. Occupation: Dilettante

Voice: Pronounces difficult words wrong

Attributes [hide]

Left-Handed Paws, Male Tabaxi Adept 7
Medium (5'4") Tabaxi, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 27 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)12 (+1) 14 (+2)17 (+3)
Skills Arcana +4, Persuasion +6
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 11000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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