Radomir High-hill, Male Halfling [Permalink]
Personal [hide]
Description: This tall, slender man typically wears green cloth garments or leather armor. His black hair and beard is wavy and long. He has a tattooed face.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is able to fit into much smaller and tighter spaces than normal.
History: He was raised in a white middle class family as the only child. His divine abilities were realized during a raid on his village. He used his abilities to trick people and travel the world for free.
Motivation: Halfling compassion; and to end his boredom
Ideals: Optimist, Gifted. Flaws: Mundane, Racist. Bonds: Criminal record. Occupation: Guard
Voice: Russian accent
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 38 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 400 gp. 1 Minor magic item.
Korfel Ofandrus, Male Half-Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a violet shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. With bright golden hair and a scraggly beard. He has gray eyes and a violet hat with a green feather.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was always a brilliant, if unscrupulous mind. A gypsy cursed him at a young age, leading to his ugly appearance. He is untrained/undisciplined, which makes him dangerous.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Logical. Flaws: Ugly, Insane. Bonds: Enemies, Military. Occupation: Fletcher
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Good (CR 13)
Armor Class 13
Hit Points 30 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 8 (-1) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Infernal
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +5
Possessions: 1000 gp. Onyx (80 gp). Aquamarine (1300 gp). Rock crystal (80 gp). Smoky quartz (80 gp). Blue sapphire (1500 gp). Golden yellow topaz (1300 gp). Jade (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Senteq Daergel, Male Gnome [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a white shirt with thin red vertical stripes and tan pants. His golden hair is heavily combed to the right. His ears are large.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is able to fit into much smaller and tighter spaces than normal.
History: The child of a Laborer, who enjoyed hunting, Senteq was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He now spends his time doing works of charity.
Motivation: He's repulsed by the PC; and he feels threatened by others
Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Mortician
Voice: Rolls R's
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 4)
Armor Class 14
Hit Points 22 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 15 (+2) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp. 1 Minor magic item.
Tarhun Caavylteradyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. He carries with him a set of bastard swords on his belt, each one with a opal on the hilt. His red crest is knotted and matted. His eyes are likewise red.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born in the south, but his parents moved at a very young age to the north. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He has worked as a Barrister like his mother before him.
Motivation: Wants to open a new tavern; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Shy. Bonds: Job, Immigrant, Adventurer. Occupation: Barrister
Voice: Old thin voice
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 13)
Armor Class 11
Hit Points 38 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 2000 gp. Citrine (70 gp). Aquamarine (1400 gp). Smoky quartz (70 gp). Amber (140 gp). Eye agate (11 gp). Sardonyx (70 gp). Eye agate (11 gp). 1 Medium magic item.
Alberich Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: This man tends to wear a large yellow jacket. He has a penchant for wearing a ring with an oversized ruby on his left hand. With a patchy silver beard and wild silver hair. His eyes are gray and catlike.
Personality: Always inclined to offer people food he seems plenty friendly. Alberich enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born to a pair of adventurers, Alberich grew up listening to his father's many stories. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He tends to his Spice Merchant job now, and dutifully fulfills any obligations he has.
Motivation: He has money and likes to spend it.
Ideals: Philantrophist. Flaws: Hedonist. Bonds: Rich, Adventurer, Job. Occupation: Spice Merchant
Voice: Low and grunting
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 46 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Celestial
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
