Fargas Underbough, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears professional attire. His moppish red hair is in a traditional bowl cut. He wears large thick round spectacles.
Personality: He likes to make people angry or surprised. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born the only child of a wealthy merchant. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Retire the richest man in the east; and he is wracked by social anxiety
Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic, Fearful. Bonds: Attractive. Occupation: Crown-heir
Voice: High pitched and raspy
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 27 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Ahrim Haste, Male Tiefling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally shirtless and showing off his tattooed chest. He wears a small hat to cover his moderate length dark red hair. He has a dull look in his black eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. The war was a terrible time for him, and Ahrim does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He comes from a rich northern family. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and he loathes his own lifestyle
Ideals: Joker. Flaws: Depressed. Bonds: Immigrant, Military, Rich, Adventurer. Occupation: Mortician
Voice: Low range voice
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Good (CR 4)
Armor Class 11
Hit Points 47 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 18 (+4) | 17 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Ignan, Infernal, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Ghaliver High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who wears a green tunic with tan highlights, and long green pants that bunch up around his shoes. He has a long brown beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.
Personality: Ghaliver is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is used to getting what he wants. In part because he is a meticulous planner.
History: He served in the navy to pay for his family's outstanding loans. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He used his abilities to trick people and travel the world for free.
Motivation: To prove his worth to the world; and he feels that his past leaves him morally obligated to help
Ideals: Extrovert, Professionalism. Flaws: Impulsive. Bonds: Military, Criminal record. Occupation: Navigator
Voice: Farmer accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 6)
Armor Class 15
Hit Points 28 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 18 (+4) | 9 (-1) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +7 / 2d6+4, Grapple +4
Possessions: 6000 sp. Citrine (20 gp). Black pearl (1200 gp). Peridot (20 gp). Aquamarine (1200 gp). 1 Minor magic item.
Kilvar Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'5" has a big stupid grin on his face most of the time. He wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars. His brown hair is heavily combed to the left. His hazel eyes lackadaisically let the world flow into them.
Personality: He exudes charisma. He is a tour de force of persuasion. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born to loving parents in a slum to the south. He found a children's book about a Dwarf Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has worked as a Bookbinder like his mother before him.
Motivation: His religion dominates his actions; and he's looking for his big break
Bonds: Attractive, Adventurer, Poor, Job, Religious. Occupation: Bookbinder
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 6)
Armor Class 10
Hit Points 38 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 10 (+0) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 100 gp. Brown-green garnet (90 gp).
Lone Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. He is portly but not overly obese. His brown fur has been sun bleached extensively. His fierce copper eyes like to dwell on things.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Lone lived on a farm with his mother, near the main road leading to a nearby town. He has had some formal painting training, and achieved minor success. He now spends his time doing works of charity.
Motivation: His spouse's relatives view him with great suspicion; and regain custody of his son
Ideals: Philantrophist, Artistic. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Miner
Voice: Raspy
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Good (CR 6)
Armor Class 12
Hit Points 34 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 50000 cp. Gold and topaz bottle stopper cork (900 gp). Gold dragon comb with red garnet eye (900 gp).
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Their contribution stands as a beacon of hope for all adventurers!
