William Cotton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears dark leathers with embroidery. He sports a long black beard, and similarly colored long hair. His amber eyes dart from person to person to random spaces in the air.
Personality: A deeply religious man he believes everything happens for a reason. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born on a small isolated farm. William liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has dedicated himself to building a better kind of golem.
Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge
Ideals: Logical. Bonds: Religious, Nature, Adventurer, Enemies. Occupation: Adventurer
Voice: Boston accent
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 17 (+3) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 40 gp.
Pelt Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man wears a weathered and beat up set of banded mail beneath an oversized brown coat and is in decent physical shape. His orange fur is long and unkept. He wears crescent spectacles with a black brim.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Pelt is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Pelt lived on a farm with his mother, near the main road leading to a nearby town. A gypsy cursed him at a young age, leading to his ugly appearance. He has been saving his money to try and buy his sister's freedom.
Motivation: A rival would like him out of the picture; and an old rival family wants him found
Flaws: Ugly, Disease. Bonds: Criminal record, Family. Occupation: Navigator
Voice: Sore throat, cough
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 56 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Giant, Auran
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1400 gp. Brass mug with jade inlays (200 gp).
Thorin Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he likes to wear black tank tops with grey pants. His red hair is cut short. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: Eccentric and domineering, Thorin will drive conversation. He always tries to repair and not replace. It was this mentality that drove him into the Butcher business.
History: He was born in the east. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often.
Ideals: Extrovert, Persistence, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Butcher
Voice: Indian accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 51 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 18 (+4) | 12 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven, Celestial, Abyssal, Goblin, Ignan
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 500 gp. Chrysoprase (70 gp). Jasper (70 gp). Freshwater pearl (14 gp).
Rael Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and usually wears his pastel robe and has his shield always slung over his shoulder. His silver hair is still thick. His blue eyes peer out from beneath his small pastel hat.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is afraid of women and trembles around them
History: He comes from a rich western family. He has chosen to use the inheritance that was left to him frivolously. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sailor. He hasn't told them the truth, but wants to settle down with them.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and he would like to get married and retire
Ideals: Optimist. Flaws: Shy. Bonds: Rich, Has a crush, Enemies. Occupation: Actor
Voice: Squeaky
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 13)
Armor Class 14
Hit Points 121 (13d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 12 (+1) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +8 / 4d4+4, Grapple +4
Possessions: 900 pp.
Theodoric Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a tan vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his tan boots flare out at the collars. His red hair is slicked back into a classic pompadour. This gray eyed northerner is not easily forgotten.
Personality: Theodoric wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born blind and as such lacked many opportunities for work. He was an athlete and attended two major summer competitions. He never won. He ran away from his former home and has been making his living as a Doctor for the past few years.
Motivation: He'd like to take his coworkers down a peg; and wants to work out more often
Ideals: Athletic, Disciplined. Flaws: Hedonist, Disease. Bonds: Job. Occupation: Doctor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 15 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 33000 sp. 1 Half-Plate.
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