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Advanced [show]


Andram Ideal, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has brown hair. His eyes are likewise white.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He has dedicated himself to building a better world.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Religious. Occupation: Beggar

Voice: Mumbles to self between sentences

Attributes [hide]

Andram Ideal, Male Tiefling Expert 5
Medium (6'4") Tiefling, Neutral Good (CR 5)
Armor Class 11
Hit Points 13 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)13 (+1) 17 (+3)11 (+0)
Skills History +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: Alexandrite (400 gp).


Social Check DCs


Corkitron Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a blue costume with the symbols of the sun god on his torso. He has moderate length auburn hair. His brown eyes are passionate and lively.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: The child of western immigrants he idolized his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and to prove his worth to the world

Ideals: Athletic, Disciplined, Justice. Bonds: Immigrant, Attractive. Occupation: Mortician

Voice: Speaks with squeezed throat

Attributes [hide]

Corkitron Underfoot, Male Halfling Paladin 14
Small (2'10") Halfling, Chaotic Neutral (CR 14)
Armor Class 12
Hit Points 100 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 17 (+3)14 (+2) 16 (+3)11 (+0)
Skills Intimidation +5, Survival +8
Senses Passive Perception 13
Languages Common, Halfling, Auran, Elven
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1602110

Possessions: 6000 gp. Brown-green garnet (140 gp). Rock crystal (30 gp). Obsidian (14 gp). Banded agate (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Curran Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears bulky green painted plate armor. He wears a feathered hat to cover his moderate length silver hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a pair of big game hunters, but was frequently ill as a child. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Joker, Justice. Flaws: Insane, Disease. Occupation: Guard

Voice: Sleepy voice

Attributes [hide]

Curran Greenbottle, Male Halfling Warrior 6
Small (3'4") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 32 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)16 (+3) 15 (+2)13 (+1)
Skills Acrobatics +5, Religion +6
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Undercommon, Abyssal
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +6

Possessions: 100 gp. Tiger eye turquoise (7 gp). Tourmaline (80 gp). 1 Minor magic item.


Social Check DCs


Dayereth Aloro, Male Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He has a large yellow mantle and cape that has been intricately interwoven into his green robe. His head has been shaved. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a bit of a xeno-phobe, disliking non-Elves.

History: Born in the north his family was never financially stable. He was an athlete and attended two major summer competitions. He never won. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often; and a strong sense of loyalty to elven people

Ideals: Athletic. Flaws: Ugly, Antagonistic, Racist. Bonds: Poor. Occupation: Dyer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Dayereth Aloro, Male Elf Bard 5
Medium (5'3") Elf, Neutral Evil (CR 5)
Armor Class 14
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 10 (+0)15 (+2) 15 (+2)14 (+2)
Skills Insight +5
Senses Passive Perception 12
Languages Common, Elven, Goblin, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 30 pp. Chalcedony (60 gp). Jet (120 gp). Moonstone (60 gp). Aquamarine (1400 gp).


Social Check DCs


Quick Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears professional attire. His fur is greying and his face has many wrinkles. His hazel eyes dart from person to person.

Personality: Quick speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Quick is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was raised by priests from a young age. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Impeccable. Bonds: Attractive, Family, Religious, Mentor. Occupation: Layabout

Voice: Rhymes sentences (sorry)

Attributes [hide]

Quick Buttons, Male Tabaxi Bard 3
Medium (5'4") Tabaxi, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)12 (+1) 12 (+1)12 (+1)
Skills History +3, Nature +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 400 gp.


Social Check DCs

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