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Pijjirik Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears clothing that is held on in multiple layers but all of it is in poor condition. His white crest has been sun bleached extensively. His eyes are gold and beady.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He is a Doppelganger in disguise. Pijjirik liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has passion for adventuring and risk; and he is compelled to act according to his religious beliefs

Flaws: Ugly. Bonds: Poor, Nature, Adventurer, Religious. Occupation: Marshal

Voice: Puts emphasis on the wrong words

Attributes [hide]

Pijjirik Qyxpahrgh, Male Dragonborn Aristocrat 9
Medium (6'4") Dragonborn, Lawful Evil (CR 9)
Armor Class 12
Hit Points 79 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)16 (+3) 13 (+1)11 (+0)
Skills Investigation +6, Persuasion +3
Senses Passive Perception 11
Languages Common, Druidic, Gnoll, Auran
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 5000 sp.


Social Check DCs


Lamlis Caphaxath, Male Elf [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a long golden beard with little hanging trinkets. His eyes are violet and beady.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has a minor phobia of water and hates getting wet.

History: He was raised in a mountains tribe. Lamlis liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is wracked by social anxiety; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Poor, Nature. Occupation: Apothecary

Voice: Pirate accent

Attributes [hide]

Lamlis Caphaxath, Male Elf Barbarian 3
Medium (4'11") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)12 (+1) 17 (+3)12 (+1)
Skills Investigation +3, Nature +3
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Kite Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a simple green robe with black stripes complete with hood. He wears a Stetson hat to hide his balding. His eyes are likewise green.

Personality: He acts crazy and hedonistic. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Kite was born the youngest of three triplets. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Due to his spouse's obsession with being a Miner they were divorced and he won custody of their daughter. He worked as a Cartwright, and he later adopted a second daughter.

Motivation: An old rival family wants him found; and wants to raise his children well

Ideals: Athletic. Flaws: Hedonist. Bonds: Has a crush, Family, Religious. Occupation: Cartwright

Voice: Spits and sputters

Attributes [hide]

Kite Of Ivory, Male Tabaxi Warlock 3
Medium (5'6") Tabaxi, Neutral Evil (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)15 (+2) 12 (+1)11 (+0)
Skills Acrobatics +5, Insight +3
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: 200 gp.


Social Check DCs


Gormogord TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He wears a simple black robe with green stripes complete with hood. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his golden hair in a pixie cut. His skin is flawless and his gray eyes scan people very quickly.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born in the east, but his parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to his current location. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent father.

Flaws: Depressed. Bonds: Attractive, Family, Immigrant. Occupation: Ruler

Voice: Relaxed voice

Attributes [hide]

Gormogord TellPenny, Male Halfling Commoner 8
Small (3'0") Halfling, Chaotic Neutral (CR 8)
Armor Class 15
Hit Points 32 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)15 (+2) 13 (+1)15 (+2)
Skills Investigation +5, Stealth +7
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4

Possessions: 6000 sp. Jasper (50 gp). Pink pearl (130 gp). Bloodstone (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rurik Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears baggy brown pantaloons and a grey scarf. His hair is long and black with streaks of chestnut, and is pulled back with small brown clips. His beard is chestnut, braided, and well cared for. His skin is flawless and his blue eyes scan people very quickly.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Rurik is combative with any and all who dare try his patience in the slightest.

History: Sold as a small child to a wizard, Rurik was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When Rurik reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is content; and he wants nothing more than to rejoin the army

Ideals: Justice. Flaws: Mundane. Bonds: Attractive, Mentor, Military. Occupation: Shoemaker

Voice: Cold and demanding tone

Attributes [hide]

Rurik Bigtoe, Male Dwarf Aristocrat 2
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 18 (+4)15 (+2) 14 (+2)9 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Giant
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4

Possessions: 400 gp.


Social Check DCs

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