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NPC Generator

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Advanced [show]


Norman Ofandrus, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He dresses in pastel turtlenecks beneath a white coat with yellow slacks. He wears his auburn hair down. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was always very intelligent and has formed a secret society of freemasons.

Motivation: To get a good night's sleep; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Secretive, Disease, Insomniac. Bonds: Attractive. Occupation: Ploughman

Voice: Smooth and feminine

Attributes [hide]

Norman Ofandrus, Male Half-Elf Commoner 14
Medium (5'2") Half-Elf, True Neutral (CR 14)
Armor Class 13
Hit Points 48 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)12 (+1) 12 (+1)13 (+1)
Skills Animal Handling +6, Sleight of Hand +8
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +8 / 4d6+3, Ranged +8 / 4d6+3, Grapple +3

Possessions: Obsidian (11 gp). Moss agate (11 gp). Sardonyx (40 gp). White opal (600 gp). Malachite (11 gp). Blue-white diamond (7000 gp). Golden yellow topaz (400 gp). Azurite (11 gp). Deep blue spinel (400 gp). Brown-green garnet (140 gp). Emerald (600 gp). Red-brown spinel (140 gp). Rich purple corundum (600 gp). Jade (140 gp).


Social Check DCs


Adrex Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears green leather gloves, a green jacket, and tight pants. He is portly but not overly obese. He has wavy red crest. He tend to wears goggles to shield his eyes.

Personality: He hates Dragonborns with a passion. As such he is filled with self loathing. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Adrex lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He left for the north, certain he would find work there.

Motivation: His relatives are trying to arrange a marriage.

Flaws: Racist. Bonds: Religious, Family, Immigrant. Occupation: Barkeep

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Adrex Wystongjiir, Male Dragonborn Ranger 9
Medium (6'8") Dragonborn, Chaotic Good (CR 9)
Armor Class 11
Hit Points 81 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)12 (+1) 12 (+1)12 (+1)
Skills Acrobatics +4, Survival +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 11000 sp. 1 Minor magic item.


Social Check DCs


Heward Richie, Male Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a simple green robe with black stripes complete with hood. His hair is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Heward took refuge in the large cave and found the beat up falchion and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: He doesn't get along with people that don't share his tastes; and he's attracted to the pc

Ideals: Impeccable. Bonds: Attractive, Has a crush, Nature, Immigrant. Occupation: Sellsword

Voice: Mousy voice

Attributes [hide]

Heward Richie, Male Half-Elf Warrior 11
Medium (4'10") Half-Elf, Lawful Good (CR 11)
Armor Class 10
Hit Points 54 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)11 (+0) 16 (+3)15 (+2)
Skills Religion +4, Stealth +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Azzakh Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears just a green suit. He carries with him a set of flails, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His crest, while still mostly copper, has prominent grey streaks. His ears are large.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is obsessed with finding treasure.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Azzakh was left his father's suit of armor and trained in its use and care. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Military. Occupation: Spy

Voice: Tuts and clicks tongue

Attributes [hide]

Azzakh Grrrmmballhyst, Male Dragonborn Commoner 9
Medium (6'4") Dragonborn, Lawful Evil (CR 9)
Armor Class 10
Hit Points 43 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)12 (+1) 14 (+2)16 (+3)
Skills Perception +5, Stealth +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1

Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arumawann Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a pastel cloak and cross-gartered blue stockings, marred by teas. He has styled his red hair well, parting it to the right. His green eyes lackadaisically let the world flow into them.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is lazy and tries to find solutions quickly.

History: He comes from a rich southern family. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now mingles about in high society.

Motivation: He is not mentally stable, and does not behave rationally; and he is greedy

Flaws: Ugly, Shy, Lazy, Insane. Bonds: Rich. Occupation: Guard

Voice: Relaxed voice

Attributes [hide]

Arumawann Glittergem, Male Gnome Barbarian 4
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 52 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 20 (+5)14 (+2) 12 (+1)13 (+1)
Skills Athletics +2, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Giant, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3

Possessions: 100 gp. Tiger eye turquoise (14 gp). Chalcedony (50 gp). Golden yellow topaz (1100 gp). White pearl (160 gp). 1 Minor magic item.


Social Check DCs

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