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Advanced [show]


Trail On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears professional attire. His fur is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are hazel.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He cannot resist a sob story and will often dote over anyone who has one.

History: Trail was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Cursed with unlife at a very young age, Trail has worked very hard to control his curse. He used his abilities to travel the world and help people.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away.

Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Poor. Occupation: Barkeep

Voice: Jittery and nervous

Attributes [hide]

Trail On the Water, Male Tabaxi Barbarian 16
Medium (6'6") Tabaxi, Neutral Evil (CR 16)
Armor Class 10
Hit Points 122 (16d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)13 (+1) 14 (+2)15 (+2)
Skills Intimidation +7, Investigation +6
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +1

Possessions: 10000 gp. Alexandrite (900 gp). Obsidian (7 gp). Jade (100 gp). Blue diamond (2000 gp). Aquamarine (900 gp).


Social Check DCs


Tethren Turmoil, Male Tiefling [Permalink]

Personal [hide]

Description: This man is very fat, and is wearing colorful clothing, dressed as a Layabout. His black hair is still thick. His eyes, though not visible through his cowl, are black.

Personality: He likes to make people angry or surprised. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born on a small isolated farm. Through the years after Tethren was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Tethren's mother didn't care for him much, and the feeling was mutual. He left for the east, certain he would find work there.

Motivation: Wishes to resurrect an old love; and he's repulsed by the pc

Flaws: Ugly, Antagonistic. Bonds: Family, Nature, Immigrant, In love. Occupation: Layabout

Voice: Forgets to breathe while speaking

Attributes [hide]

Tethren Turmoil, Male Tiefling Rogue 8
Medium (6'3") Tiefling, Neutral Evil (CR 8)
Armor Class 10
Hit Points 36 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)17 (+3) 11 (+0)13 (+1)
Skills Nature +6
Senses Passive Perception 10
Languages Common, Infernal, Orc, Sylvan
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3

Possessions: 1600 gp. A miniature golden chest with tiny emeralds lining the top (90 gp). Brass mug with jade inlays (200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Large well-done wool tapestry (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Merihim Luck, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his blue hair in a flapper bob. He is very pretty but has cold, dead eyes.

Personality: He is a Miner first and foremost. He believes firmly that knowledge should be universal. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Sold as a small child to a wizard, Merihim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Over the years he perfected his riding and shooting skills. He became a Miner soon after.

Motivation: Regain custody of his daughter; and a rival would like him out of the picture

Bonds: Attractive, Job, Criminal record, Mentor, Nature, Family. Occupation: Miner

Voice: Uses lots of figures of speech

Attributes [hide]

Merihim Luck, Male Tiefling Aristocrat 8
Medium (6'4") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 69 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)14 (+2) 16 (+3)15 (+2)
Skills History +5, Medicine +6
Senses Passive Perception 13
Languages Common, Auran, Aquan
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roger Woods, Male Half-Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and is typically in his Beggar uniform. His silver hair is singed and shortened. His violet eyes have a joyful gleam in them most of the time.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He takes great joy in being the best Beggar in town.

History: He got into the Beggar business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Balancing his hectic life and new Beggar responsibilities is difficult; and he has passion for adventuring and risk

Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Beggar

Voice: Strong lisp

Attributes [hide]

Roger Woods, Male Half-Elf Expert 5
Medium (5'6") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)10 (+0) 16 (+3)17 (+3)
Skills Animal Handling +6, Religion +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp. Black pearl (1400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Osco Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing left arm. He tends to wear a large tan jacket. His brown hair has been sun bleached extensively. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Passionate, Justice, Gifted. Flaws: Addict. Bonds: Criminal record. Occupation: Blacksmith

Voice: Jittery and nervous

Attributes [hide]

Osco Kettlewhistle, Male Halfling Rogue 3
Small (3'1") Halfling, Neutral Evil (CR 3)
Armor Class 14
Hit Points 13 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)13 (+1) 13 (+1)14 (+2)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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