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NPC Generator

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Advanced [show]


Heward Blyth, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has done his best to style his brown hair to look like a famous performer. His eyes are likewise brown.

Personality: He is almost excessively polite to everyone, even when angry. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Heward was born with his father's beautiful face. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Heward fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Logical. Flaws: Shy. Bonds: Attractive. Occupation: Assassin

Voice: Low rumbling, strings words together

Attributes [hide]

Heward Blyth, Male Human Wizard 1
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)12 (+1) 15 (+2)17 (+3)
Skills Animal Handling +4, Athletics +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 110 gp. 2 Alchemist’s fire.


Social Check DCs


Wrenn Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: This man wears loose pants and a collared shirt complete with sweater beneath his coat. He is muscular with a powerful set of arms. He wears a colorful flower in his brown hair. He has a tattooed face.

Personality: This man loves dancing and to teach people dancing more than just about anything. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Wrenn took refuge in the old dungeon and found the beat up warhammer and armor he uses now. He has never given up on his dancing dream.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion.

Ideals: Artistic, Philantrophist. Flaws: Disease. Bonds: Attractive, Nature. Occupation: Guard

Voice: Spanish accent

Attributes [hide]

Wrenn Musgraben, Male Gnome Monk 4
Small (3'8") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)14 (+2) 18 (+4)13 (+1)
Skills Nature +4, Performance +3
Senses Passive Perception 14
Languages Common, Gnome, Elven, Halfling
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 9000 cp. 1 Minor magic item.


Social Check DCs


Alston Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: He is dressed in a clean brown cloak covering his clean studded leather. He has blonde hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A deeply religious man he believes everything happens for a reason. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To settle down with his crush; and wants to open a new tavern

Bonds: Religious, Job, Enemies, Adventurer, Has a crush. Occupation: Interpreter

Voice: Mumbles to self between sentences

Attributes [hide]

Alston Fabblestabble, Male Gnome Wizard 12
Small (3'8") Gnome, Lawful Good (CR 12)
Armor Class 12
Hit Points 62 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)16 (+3) 14 (+2)15 (+2)
Skills Deception +6, Intimidation +6
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Druidic, Elven
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154444332

Possessions: 4000 gp. Brass mug with jade inlays (300 gp). Gold and topaz bottle stopper cork (1400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). A delicate brass dragon egg (20 gp). Golden circlet with four aquamarines (1000 gp). Silver comb with moonstones (800 gp). 1 Minor magic item.


Social Check DCs


Gildmak Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: This western man prefers to wear brown pants and tee shirts. His clothes are grease stained in places. He keeps his silver hair in a flapper bob. His eyes are likewise amber. His teeth are white and perfect.

Personality: Cocky and sure of himself, he believes he is the best Cook born in the past three hundred years. He is skeptical of what others tell him and is slow to trust.

History: The child of western immigrants he idolized his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new cook responsibilities is difficult

Flaws: Shy. Bonds: Poor, Immigrant, Attractive, Job. Occupation: Cook

Voice: growls and snarls, animalistic

Attributes [hide]

Gildmak Tealeaf, Male Halfling Expert 11
Small (3'1") Halfling, Chaotic Neutral (CR 11)
Armor Class 14
Hit Points 47 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)15 (+2) 15 (+2)14 (+2)
Skills Athletics +6, Persuasion +6
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Druidic
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +6

Possessions: 900 gp. Jeweled electrum ring (5000 gp). Embroidered and bejeweled glove (2000 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Lester, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His black hair is smooth and relatively long. His gray eyes have a joyful gleam in them most of the time.

Personality: He loves telling others what to do and how they should feel about things. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was raised in a desert tribe. Tim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Ideals: Opinionated. Flaws: Ugly. Bonds: Immigrant, Nature, Adventurer. Occupation: Ploughman

Voice: Puts emphasis on the wrong words

Attributes [hide]

Tim Lester, Male Human Druid 11
Medium (6'4") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 83 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)16 (+3) 11 (+0)13 (+1)
Skills Medicine +4, Performance +5
Senses Passive Perception 10
Languages Common, Abyssal, Gnoll, Infernal
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Silver comb with moonstones (200 gp). Jeweled electrum ring (6000 gp). Cloth of gold vestments (120 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp).


Social Check DCs

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