Rangrim Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is an epitome of beauty. His hair is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Rangrim enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Dwarves in the north were limited. He left for the north, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Passionate. Flaws: Hedonist. Bonds: Attractive, Immigrant. Occupation: Hunter
Voice: pre-pubescent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Gnome, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 250 gp.
Sweet Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear blue pants and tee shirts. He is physically well-built. His white fur is knotted and matted. He tend to wears goggles to shield his eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Gifted from a young age, Sweet studied abroad. After coming to the age of reason, Sweet took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He inherited the family business which he has now maintained for 9 years.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Job, Religious. Occupation: Architect
Voice: Russian accent
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Evil (CR 13)
Armor Class 11
Hit Points 138 (13d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +5
Possessions: 1000 gp. Banded agate (8 gp). Golden pearl (60 gp). Jade (60 gp). Rock crystal (60 gp). Chrysoberyl (60 gp).
Gilbert Cithreth, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). His brown hair is lengthy. He has gleaming, smiling hazel eyes.
Personality: He is extraordinarily eccentric. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born to a pair of adventurers, Gilbert grew up listening to his father's many stories. He moved from fad to fad and when he turned 15 he discovered poetry. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He'd like to take his coworkers down a peg; and to be a body guard again
Ideals: Gifted, Artistic. Flaws: Insane. Bonds: Adventurer, Job. Occupation: Performer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Evil (CR 7)
Armor Class 12
Hit Points 32 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 15 (+2) | 18 (+4) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Druidic, Undercommon, Gnome
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Igden Welber, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He is portly but not overly obese. His brown hair is cut short. He is baby faced.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His childhood dream was to be a Farmer, but he was a colossal failure. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Igden never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: He wants nothing more than to rejoin the army; and wishes to resurrect an old love
Ideals: Philantrophist. Flaws: Mundane. Bonds: Attractive, Job, In love, Military. Occupation: Bricklayer
Voice: Sleepy voice
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 11)
Armor Class 12
Hit Points 51 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 15 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Elven, Terran
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 3 | 3 | 3 |
Possessions: 1100 gp. Coral (140 gp). Blue quartz (12 gp).
Hobart Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He wears his brown hair down. He has a tattooed face.
Personality: He snorts whenever he laughs or is feeling confident. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in the east his family was never financially stable. A gifted student he started as a Glassblower, but he got bored and became a Ruler. He inherited the family business which he has now maintained for 3 years.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption
Ideals: Logical. Bonds: Poor, Job, Criminal record. Occupation: Ruler
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 20 pp.
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Their contribution stands as a beacon of hope for all adventurers!
