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NPC Generator

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Advanced [show]


Norman Everly, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He prefers to wear yellow pants and tee shirts. His whole body is exceptionally muscular. His long black hair reaches down to his waist. His eyes are a pleasant gray.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He plays an instrument quite well.

History: Norman was born the youngest of three triplets. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage; and he is a bit of a kleptomaniac

Ideals: Artistic. Flaws: Shy. Bonds: Immigrant, Family, Criminal record. Occupation: Blacksmith

Voice: Jamaican accent

Attributes [hide]

Norman Everly, Male Human Commoner 5
Medium (6'0") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)13 (+1) 12 (+1)17 (+3)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Erdan Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: This late middle aged man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured and is in decent physical shape. He wears his blonde hair down. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to a criminal king-pin and mafia family A freak accident while working with his Seamstress father left him crippled. He used his abilities to trick people and travel the world for free.

Motivation: He is terrified, and will act out of fear; and he has decided he is irredeemable

Ideals: Optimist. Flaws: Fearful, Disease. Bonds: Attractive, Criminal record. Occupation: Hunter

Voice: Deep voice with rolling R's

Attributes [hide]

Erdan Xistsrith, Male Elf Fighter 2
Medium (5'5") Elf, True Neutral (CR 2)
Armor Class 15
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 13 (+1)12 (+1) 15 (+2)13 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +7 / 1d6+5, Grapple +5

Possessions: 1000 cp.


Social Check DCs


Nithther Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is generally shirtless and showing off his tattooed chest. His copper crest is unkempt and raggedy. His eyes are red and catlike.

Personality: Nithther is depressed about a lot of things. He tends to be a nihilist. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His parents moved while he was still in utero so he is the first generation to be born here. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now spends his time doing works of charity.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Philantrophist. Flaws: Ugly, Depressed, Insane. Bonds: Poor, Immigrant. Occupation: Gardener

Voice: Can't modulate volume

Attributes [hide]

Nithther Turnuroth, Male Dragonborn Expert 9
Medium (6'4") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 47 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)13 (+1) 11 (+0)19 (+4)
Skills Deception +7, Nature +4
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 12000 sp.


Social Check DCs


Erevan Firahel, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of magic on his torso. His white hair is heavily combed to the right. His skin is flawless and his gray eyes scan people very quickly.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is able to make almost anything out of random pieces of junk.

History: He was born blind and as such lacked many opportunities for work. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has worked as a Architect like his father before him.

Motivation: Further expansion of business; and a rival would like him out of the picture

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Job, Criminal record. Occupation: Architect

Voice: Low range voice

Attributes [hide]

Erevan Firahel, Male Half-Elf Rogue 5
Medium (5'0") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)13 (+1) 15 (+2)18 (+4)
Skills Persuasion +7, Religion +4
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 40000 cp. Chalcedony (80 gp). Blue quartz (4 gp). Black opal (1500 gp). Peridot (80 gp).


Social Check DCs


Charles Cithreth, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a tan costume with the symbols of the sun god on his torso. His long brown hair reaches down to his waist. His green eyes lackadaisically let the world flow into them.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He also has developed a complete distrust of the Architect profession.

History: Born to a pair of adventurers, Charles grew up listening to his father's many stories. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. In the meantime he has taken over work as a Gardener and occasionally as a mercenary.

Motivation: Retire the richest man in the north; and to be a architect again

Ideals: Athletic, Entrepeneur. Bonds: Job, Adventurer, Criminal record. Occupation: Gardener

Voice: German accent

Attributes [hide]

Charles Cithreth, Male Half-Elf Ranger 4
Medium (5'1") Half-Elf, True Neutral (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 15 (+2)12 (+1) 12 (+1)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 60 pp. 1 Minor magic item.


Social Check DCs

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