Ûkshak Hale, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is wearing colorful clothing, dressed as a Guard. He is muscular with a powerful set of arms. His hair is blonde and curly. This brown eyed westerner is not easily forgotten.
Personality: Aggressive, abrasive, and angry, Ûkshak embodies much of what other species detest in the Half-Orcs. He misses his home and complains about the freezing weather, even in summer.
History: He was born in the west, but his parents moved at a very young age to the south. Ûkshak was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ûkshak decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now travels the world, in search of power and loot.
Motivation: Doesn't want to be a Guard and was forced into it by his family; and to reunite with his absent father
Flaws: Antagonistic. Bonds: Immigrant, Criminal record, Adventurer, Family. Occupation: Guard
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Undercommon, Druidic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
Possessions: Just what you see.
Eberdeb Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. He is bald on top and has large red tufts of hair around his ears. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is frequently practicing swordplay.
History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hasn't been sleeping well lately.
Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army
Ideals: Optimist. Flaws: Ugly, Insomniac. Bonds: Poor, Military. Occupation: Sculptor
Voice: Slow speaker
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 3)
Armor Class 15
Hit Points 26 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 18 (+4) | 16 (+3) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. 1 Thunderstones.
Bertram Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 3'3" and wears a yellow collared shirt and green pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His left leg appears badly burned and disfigured. His hair is chestnut and curly. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Actor
Voice: Spits words with contempt
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Bullseye lantern.
Aramil Ariessus, Male Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a yellow shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He sports a flattop hair cut. His hazel unseeing eyes seem to look past you.
Personality: Aramil hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is able to fit into much smaller and tighter spaces than normal.
History: Born to a pair of adventurers, Aramil grew up listening to his father's many stories. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. During his travels, Aramil and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Aramil discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Aramil fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Artistic, Gifted. Flaws: Disease. Bonds: Adventurer, Criminal record. Occupation: Fortune-teller
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 17 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 17 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Auran, Orc, Gnome
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.
Vonbin Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'2". He wears a robe, a symbol of strength around his neck, and a dagger on his belt, and his gloved hand is found clutching a dagger. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His brown unseeing eyes seem to look past you.
Personality: He is calm most of the time but flees social interaction. Vonbin is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Vonbin took refuge in the ruined castle and found the beat up dagger and armor he uses now. By chance he met his brother recently and the two have been together since.
Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a sellsword and was forced into it by his family
Ideals: Fighting. Flaws: Disease, Shy. Bonds: Family, Nature. Occupation: Sellsword
Voice: Australian accent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 6)
Armor Class 12
Hit Points 38 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +3
Possessions: 60000 cp. Rhodochrosite (7 gp). Red-brown spinel (120 gp). Peridot (40 gp).
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