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NPC Generator

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Advanced [show]


Great Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses like a well dressed Bricklayer does. His black fur has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.

Personality: While he acts the brute, he is far gentler than he would appear. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in a small village he learned the ways of the warrior from his father. In his 16th year, his parents were killed by a brigands raid, leaving Great alone in the world. After a stint in an orphanage, he was adopted. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally; and a deep hatred of brigands

Ideals: Fighting. Flaws: Insane. Bonds: Job, Enemies, Nature. Occupation: Bricklayer

Voice: Pronounces O like U

Attributes [hide]

Great Peak, Male Tabaxi Fighter 9
Medium (5'3") Tabaxi, Chaotic Evil (CR 9)
Armor Class 15
Hit Points 79 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)20 (+5) 16 (+3)16 (+3) 11 (+0)15 (+2)
Skills Medicine +3, Sleight of Hand +8
Senses Passive Perception 10
Languages Common, Infernal, Undercommon, Goblin
Attacks Melee +5 / 3d4+2, Ranged +8 / 3d4+5, Grapple +5

Possessions: 50000 cp.


Social Check DCs


Ulfgar Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a tan vest and prefers brown and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. His blonde hair is styled in orderly dreadlocks. His gray eyes dart from person to person to random spaces in the air.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a Glassblower, his father struggled to pay the bills. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Due to his spouse's obsession with being a Glassblower they were divorced and he won custody of their son. He worked as a Farmer, and he later adopted a second son.

Motivation: To unite with his sister; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Ugly. Bonds: Family, Poor, Mentor. Occupation: Farmer

Voice: Draws out vowels

Attributes [hide]

Ulfgar Glanhig, Male Dwarf Ranger 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)10 (+0) 13 (+1)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 5000 cp. 1 Half-Plate.


Social Check DCs


Krimmon Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who has a large red mantle and cape that has been intricately interwoven into his green robe. He wears his hair in dreadlocks. His blue eyes dart from person to person to random spaces in the air.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He then took over the family business and is one of the better Beggar for hire.

Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Artistic. Flaws: Depressed, Fearful. Bonds: Job, Criminal record. Occupation: Beggar

Voice: German accent

Attributes [hide]

Krimmon Tallfellow, Male Halfling Fighter 6
Small (3'0") Halfling, True Neutral (CR 6)
Armor Class 11
Hit Points 36 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)13 (+1) 16 (+3)15 (+2)
Skills Insight +6, Medicine +6
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Orsik Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses like a well dressed Beggar does. His brown hair is drawn into a tight pony tail with a butterfly scrunchie. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Orsik is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was raised in a island tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Beggar work with an outfit from a few towns over. Beggar work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Beggar job now, and dutifully fulfills any obligations he has.

Motivation: Regain custody of his daughter.

Flaws: Secretive. Bonds: Job, Family, Nature. Occupation: Beggar

Voice: German accent

Attributes [hide]

Orsik Goblinbane, Male Dwarf Rogue 1
Medium (4'1") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)15 (+2) 13 (+1)11 (+0)
Skills Athletics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3

Possessions: 160 gp.


Social Check DCs


Balam Open, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a brown costume with the symbols of death on his torso. His white hair is matted, messy, and big. His silver eyes dart from person to person.

Personality: He dislikes all the random violence that takes place in the west. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Gifted from a young age, Balam studied abroad. Balam liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was granted psionic powers by his dying sister.

Motivation: To share knowledge with the world; and he wants nothing more than to rejoin the army

Ideals: Pacifist, Logical, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Unemployed

Voice: Laughs frequently while speaking

Attributes [hide]

Balam Open, Male Tiefling Druid 12
Medium (5'3") Tiefling, Chaotic Evil (CR 12)
Armor Class 14
Hit Points 63 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)17 (+3) 13 (+1)16 (+3)
Skills Animal Handling +5, Intimidation +7
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Abyssal
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 400 pp. 1 Minor magic item.


Social Check DCs

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