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Quarion Hybrid, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is very fat, and wears an entirely red suit with black socks and a vest with buckled shoes. His black hair is heavily combed to the left. His eyes are amber and beady.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: The child of a Sculptor, who enjoyed hunting, Quarion was taken on many hunting expeditions. He has chosen to use the inheritance that was left to him frivolously. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Someone believes him a fraud; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly. Bonds: Enemies, Nature, Rich. Occupation: Dyer

Voice: Old thin voice

Attributes [hide]

Quarion Hybrid, Male Half-Elf Warlock 5
Medium (5'3") Half-Elf, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)13 (+1) 11 (+0)10 (+0)
Skills Medicine +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 700 gp. White opal (500 gp). Violet garnet (1000 gp). Fire opal (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Burgell Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a simple yellow robe with black stripes complete with hood. His golden hair is kept up in a ponytail inside a broad hat. He wears a mask on his face.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born at the edge of vast desert. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally; and he wants revenge against goblins

Ideals: Athletic. Flaws: Impulsive, Insane. Bonds: Enemies, Nature. Occupation: Animal Trainer

Voice: Speaks like tongue is numb

Attributes [hide]

Burgell Gimlen, Male Gnome Expert 4
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 19 (+4)17 (+3) 18 (+4)8 (-1)
Skills History +5, Religion +5
Senses Passive Perception 14
Languages Common, Gnome, Gnoll, Auran, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. 1 Darkwood Shield. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Gale Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he usually wears his brown robe and has his scythe always slung over his shoulder. His brown fur is lengthy. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a habit of throwing himself into exceedingly dangerous situations.

History: The child of a Fletcher, who enjoyed hunting, Gale was taken on many hunting expeditions. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gale grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gale. Being a Miller kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Nature, Criminal record. Occupation: Miller

Voice: Indian accent

Attributes [hide]

Gale Blossom, Male Tabaxi Ranger 10
Medium (5'10") Tabaxi, Neutral Evil (CR 10)
Armor Class 11
Hit Points 60 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)12 (+1) 15 (+2)16 (+3)
Skills Insight +6, Intimidation +7
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 15000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). Solid gold idol (1200 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). A small bag of saffron. (70 gp).


Social Check DCs


Radomir Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a well pressed and immaculate suit (or dress). His long black hair is drawn into a two foot long braid. He wears large thick round spectacles.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He always tries to repair and not replace. It was this mentality that drove him into the Ruler business.

History: He was born on a small isolated farm. His father was a mechanic, and taught him how to fix just about anything. He has worked as a Ruler like his father before him.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and he wants to meet his childhood hero

Ideals: Persistence. Flaws: Selfish. Bonds: Nature, Job, Adventurer. Occupation: Ruler

Voice: Speaks like tongue is numb

Attributes [hide]

Radomir Wildheart, Male Halfling Cleric 3
Small (2'11") Halfling, Neutral Good (CR 3)
Armor Class 13
Hit Points 12 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 9 (-1)14 (+2) 10 (+0)10 (+0)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Halfling, Elven, Terran
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 200 gp.


Social Check DCs


Manfred Hill, Male Half-Elf [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is black, silky, and of moderate length. His amber eyes dart from person to person.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Further he is a bit of a stoner and is frequently out of it.

History: Born to a pair of adventurers, Manfred grew up listening to his mother's many stories. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He desires power and/or immortality; and wants a kiss

Flaws: Addict. Bonds: Attractive, Adventurer, Nature, Has a crush. Occupation: Server

Voice: Slow speaker

Attributes [hide]

Manfred Hill, Male Half-Elf Aristocrat 3
Medium (5'5") Half-Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)14 (+2) 13 (+1)15 (+2)
Skills Performance +4, Stealth +5
Senses Passive Perception 11
Languages Common, Elven, Auran, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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