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NPC Generator

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Advanced [show]


Hamil Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is generally well dressed albeit a few years behind the times. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His amber eyes lackadaisically let the world flow into them.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: From birth he was tutored by a cruel and relentless mentor. He was an athlete and attended two major summer competitions. He never won. Due to his spouse's obsession with being a Beggar they were divorced and he won custody of their daughter. He worked as a Apothecary, and he later adopted a second daughter.

Motivation: Marry his brother to traveling adventurers.

Ideals: Athletic. Flaws: Hedonist. Bonds: Attractive, Family, Mentor. Occupation: Apothecary

Voice: Dark and ominous

Attributes [hide]

Hamil Goodearth, Male Halfling Paladin 6
Small (3'4") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 40 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)16 (+3) 15 (+2)9 (-1)
Skills Animal Handling +5, Performance +2
Senses Passive Perception 12
Languages Common, Halfling, Giant, Druidic, Gnome
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 800 gp. Azurite (14 gp). Black pearl (1100 gp). Blue star sapphire (900 gp). Jet (160 gp).


Social Check DCs


Tod Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His golden hair is matted, messy, and big. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Further he is a bit of a stoner and is frequently out of it.

History: He was born in the east, but his parents moved at a very young age to the south. He took every job he could get his hands on, but the opportunities for Halflings in the east were limited. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality.

Ideals: Optimist. Flaws: Ugly, Addict. Bonds: Adventurer, Immigrant. Occupation: Barber

Voice: Complex vocabulary, royal

Attributes [hide]

Tod Littlefoot, Male Halfling Monk 6
Small (3'2") Halfling, Chaotic Neutral (CR 6)
Armor Class 15
Hit Points 38 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 12 (+1)10 (+0) 16 (+3)12 (+1)
Skills Insight +6, Medicine +6
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Silent Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he is generally well dressed albeit a few years behind the times. His black fur, when down, is lengthy. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Doctor work with an outfit from a few towns over. Doctor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Doctor like his mother before him.

Motivation: He is content; and expand his business

Flaws: Addict, Shy, Mundane. Bonds: Attractive, Job. Occupation: Doctor

Voice: Strong lisp

Attributes [hide]

Silent Wind, Male Tabaxi Fighter 14
Medium (6'5") Tabaxi, Lawful Neutral (CR 14)
Armor Class 13
Hit Points 111 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)12 (+1) 14 (+2)14 (+2)
Skills Acrobatics +8, Athletics +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +5

Possessions: 1000 gp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Solid gold idol (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). A necklace of small pink pearls (5000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Cloth of gold vestments (70 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Jeweled electrum ring (3000 gp).


Social Check DCs


Galinndan Ofandrus, Male Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears white trousers with green and white striped suspenders. He wears various colorful collared shirts. His red hair is lengthy. His eyes are violet.

Personality: Eccentric and domineering, Galinndan will drive conversation. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: When he was but 3 years old his parents immigrated from the south. His father was a mechanic, and taught him how to fix just about anything. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality.

Ideals: Extrovert, Persistence. Bonds: Adventurer, Immigrant. Occupation: Ploughman

Voice: Posh accent

Attributes [hide]

Galinndan Ofandrus, Male Half-Elf Aristocrat 15
Medium (5'8") Half-Elf, Chaotic Neutral (CR 15)
Armor Class 12
Hit Points 88 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)17 (+3) 18 (+4)9 (-1)
Skills Deception +4, Investigation +8
Senses Passive Perception 14
Languages Common, Elven, Gnoll, Giant, Dwarven
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3

Possessions: 4000 gp. Aquamarine (1400 gp). Freshwater pearl (10 gp). Jasper (80 gp). Banded agate (10 gp). Sard (80 gp). 1 Medium magic item.


Social Check DCs


Umpen Garrick, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear blue clothing when he does not wear armor. He has done his best to style his silver hair to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Umpen was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Umpen's father didn't care for him much, and the feeling was mutual. He hasn't been sleeping well lately.

Motivation: He wants nothing more than to rejoin the army; and sabotage a competitor

Ideals: Philantrophist. Flaws: Insomniac, Antagonistic. Bonds: Job, Military. Occupation: Marshal

Voice: Thin and wheezing

Attributes [hide]

Umpen Garrick, Male Gnome Druid 3
Small (3'4") Gnome, Neutral Evil (CR 3)
Armor Class 15
Hit Points 25 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)14 (+2) 11 (+0)11 (+0)
Skills Persuasion +2, Religion +4
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 80 pp.


Social Check DCs

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