Cimer Blur, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He carries a battered sickle and tarnished morningstar as well. His long black hair is drawn into a two foot long braid. His white eyes peer out from beneath his top red hat.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He plays an instrument quite well.
History: The child of a Bowyer, who enjoyed hunting, Cimer was taken on many hunting expeditions. He worked as a nervous Herbalist and found it very stressful. He inherited the family business which he has now maintained for 2 years.
Motivation: Further expansion of business; and to be a bowyer again
Ideals: Fighting, Artistic. Bonds: Attractive, Job, Nature. Occupation: Herbalist
Voice: Italian accent
Attributes [hide]
Medium (6'5") Tiefling, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Red garnet (130 gp). Violet garnet (800 gp).
Tod Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: 3'3" and lanky with angular features, he is an attractive figure. He wears a fancy brown suit. He keeps his auburn hair in a flapper bob. His green unseeing eyes seem to look past you.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He feeds upon the attention of others.
History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: He uses money and sex appeal to get what he needs; and he is terrified, and will act out of fear
Flaws: Disease, Selfish, Fearful. Bonds: Attractive, Rich. Occupation: Banker
Voice: Eastern European accent
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 10 (+0) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 3000 cp. Large well-done wool tapestry (300 gp).
Aelar Iathrana, Male Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is generally shirtless and showing off his tattooed chest. His wide-brimmed hat is riddled with cuts and holes. His violet unseeing eyes seem to look past you.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He believes the world needs to unite to get rid of illithids once and for all.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has built up a small fortune and can afford his own way.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he has money and likes to spend it
Flaws: Ugly, Disease, Greedy. Bonds: Enemies, Rich, Debt. Occupation: Armorer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'0") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 20 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 9 (-1) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Goblin
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
Possessions: 13000 cp. 2 Antitoxin.
Nicor Luck, Male Tiefling [Permalink]
Personal [hide]
Description: 6'7" and muscular, this southern man is well dressed, constantly wearing a tan suit, green shirt, and black tie. His hair is black, silky, and of moderate length. His red unseeing eyes seem to look past you.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He feeds upon the attention of others.
History: He was born in a small desert village. A few years later when the north was not economically sound they moved to his current location. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often; and he feels kind of lost in life
Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Nature, Immigrant. Occupation: Glassblower
Voice: High pitched, excited
Attributes [hide]
Medium (6'7") Tiefling, Lawful Evil (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Goblin, Halfling, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. 1 Minor magic item.
Norman Blyth, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he likes to wear ponchos typically of a light green in addition to tight pants. His white hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.
Personality: Norman is depressed about a lot of things. He tends to be a nihilist. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: From birth he was tutored by a cruel and relentless mentor. His childhood dream was to be a Barkeep, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: He is content; and to end his boredom
Flaws: Depressed, Mundane. Bonds: Religious, Mentor, Job. Occupation: Carter
Voice: Sounds elderly
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 8 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Half-Plate.
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