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NPC Generator

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Advanced [show]


Leaf Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tight fitting clothing which further accentuates his frame. He wears a colorful flower in his white fur. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Leaf lived on a farm with his father, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Body Guard.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Disciplined. Flaws: Insane. Bonds: Attractive, Rich, Family, Job. Occupation: Body Guard

Voice: Russian accent

Attributes [hide]

Leaf Candle, Male Tabaxi Fighter 12
Medium (6'8") Tabaxi, Lawful Good (CR 12)
Armor Class 12
Hit Points 100 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)15 (+2) 12 (+1)12 (+1)
Skills Animal Handling +5, Stealth +6
Senses Passive Perception 11
Languages Common, Goblin, Elven
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2

Possessions: 3000 gp. Rich purple corundum (900 gp). Red-brown spinel (130 gp). Fire opal (900 gp). Banded agate (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Zhou, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He keeps his red hair in a flapper bob. His brown eyes are passionate and lively.

Personality: While he acts the brute, he is far gentler than he would appear. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Guy hails from a village terrorized by gnolls. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has recently gotten a pet goose that steals things from people.

Motivation: He wants revenge against gnolls; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Athletic, Fighting. Bonds: Criminal record, Enemies, In love. Occupation: Server

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Guy Zhou, Male Half-Elf Cleric 11
Medium (5'1") Half-Elf, Lawful Evil (CR 11)
Armor Class 9
Hit Points 89 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)17 (+3) 13 (+1)16 (+3)
Skills Arcana +7, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Auran, Abyssal
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 1200 gp. Silver comb with moonstones (1000 gp). Gold dragon comb with red garnet eye (900 gp). Solid gold idol (700 gp). Cloth of gold vestments (80 gp). Embroidered and bejeweled glove (4000 gp). 1 Minor magic item.


Social Check DCs


Ahrim Dodge, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear flannel. His dark red hair is lengthy and is close to two feet long. His skin is flawless and his black eyes scan people very quickly.

Personality: He has a massive crush on the younger sibling of the Jeweler who has hired him part-time. A true patriot, Ahrim would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was a soldier and died while he was still young. Ahrim was left his father's suit of armor and trained in its use and care. He has gone from town to town working and never settling down anywhere, but has fallen for a local Dyer. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has a crush on the local Dyer; and wants a kiss

Flaws: Depressed. Bonds: Attractive, Has a crush, Military, Slave. Occupation: Jeweler

Voice: Squeaky

Attributes [hide]

Ahrim Dodge, Male Tiefling Rogue 17
Medium (6'5") Tiefling, Chaotic Evil (CR 17)
Armor Class 10
Hit Points 82 (17d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)15 (+2) 14 (+2)18 (+4)
Skills Deception +10, Stealth +6
Senses Passive Perception 12
Languages Common, Auran, Druidic
Attacks Melee +8 / 5d4+2, Ranged +6 / 5d4+0, Grapple +2

Possessions: 3000 gp. Red spinel (40 gp). Lapis lazuli (9 gp). Brown-green garnet (40 gp). Red-brown spinel (40 gp). Emerald (500 gp). Alexandrite (200 gp). Jasper (40 gp). Jet (40 gp). Deep green spinel (40 gp). Citrine (40 gp). Rhodochrosite (9 gp). Violet garnet (200 gp). Peridot (40 gp). Amber (40 gp). Azurite (9 gp). Star rose quartz (40 gp). Peridot (40 gp). Moss agate (9 gp). Peridot (40 gp). Fiery yellow corundum (500 gp). Azurite (9 gp). Sardonyx (40 gp). Jade (40 gp). Golden yellow topaz (200 gp). Obsidian (9 gp). Chrysoberyl (40 gp).


Social Check DCs


Kyle Sydney, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears skinny pants and wears a green and violet robe with the hood down. His red hair is lengthy and is close to two feet long. His fair skin shows little sign of his aristocratic breeding.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Kyle was born in the east. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Kyle never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved

Ideals: Optimist, Persistence. Flaws: Sensitive. Bonds: Attractive, In love. Occupation: Glassblower

Voice: Dark and ominous

Attributes [hide]

Kyle Sydney, Male Human Barbarian 11
Medium (6'1") Human, Lawful Good (CR 11)
Armor Class 14
Hit Points 83 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 11 (+0)13 (+1) 15 (+2)10 (+0)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 3d8+1, Ranged +8 / 3d8+4, Grapple +4

Possessions: 300 pp. Obsidian (10 gp). Alexandrite (700 gp).


Social Check DCs


Mozikth Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a brown shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His black crest is thinning but still full. His gold unseeing eyes seem to look past you.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He comes from a rich northern family. A freak accident while working with his Interpreter mother left him crippled. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mozikth fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure.

Ideals: Fighting. Flaws: Disease, Sensitive, Impulsive. Bonds: Rich. Occupation: Locksmith

Voice: Old thin voice

Attributes [hide]

Mozikth Daardendrian, Male Dragonborn Bard 5
Medium (6'3") Dragonborn, Neutral Evil (CR 5)
Armor Class 10
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)13 (+1) 9 (-1)15 (+2)
Skills Deception +5, Religion +4
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 400 gp. Gold and topaz bottle stopper cork (1100 gp).


Social Check DCs

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