Rangrim Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a tight fitting pastel shirt and pants. His golden hair is still thick. His violet eyes are slightly larger than normal.
Personality: Stoic and calm, he prefers to meditate than take action. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Sold as a small child to a wizard, Rangrim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His martial abilities were realized during a raid on his village. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to have a good time and be beloved.
Ideals: Athletic, Disciplined, Optimist, Gifted. Bonds: Mentor. Occupation: Seamstress
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'5") Dwarf, Lawful Evil (CR 8)
Armor Class 12
Hit Points 51 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Brug Skelton, Male Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a red tunic with yellow highlights, and long brown pants that bunch up around his shoes. His hair is auburn, silky, and of moderate length. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is obsessed with finding treasure.
History: Brug was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been saving his money to try and buy his sister's freedom.
Motivation: He desires power and/or immortality.
Ideals: Justice. Bonds: Attractive, Adventurer, Poor, Family. Occupation: Servant
Voice: Gruff and masculine
Attributes [hide]
Medium (5'1") Half-Orc, Neutral Good (CR 4)
Armor Class 13
Hit Points 7 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 9 (-1) | 11 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: 29000 sp.
Whurbin Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: This tall, slender man is wearing the road beaten gear of a warrior. He has a golden handlebar mustache and slicked back golden hair. His brown eyes are slightly larger than normal.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does not believe in violence as a means to an end. He is a dedicated Interpreter but believes his peers are too gung-ho.
History: Sold as a small child to a necromancer, Whurbin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality.
Ideals: Fighting, Disciplined, Pacifist. Bonds: Mentor, Adventurer. Occupation: Interpreter
Voice: Raspy
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Elven, Terran
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
Possessions: 220 gp. 1 Masterwork Musical instrument.
Erky Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: He usually wears his yellow robe and has his pickaxe always slung over his shoulder. His skin is fair and his fingers are delicate and long. His hair is brown, silky, and of moderate length. His eyes, though not visible through his cowl, are hazel.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Gifted from a young age, Erky studied abroad. He has chosen to use the inheritance that was left to him frivolously. He has been saving his money to try and buy his brother's freedom.
Motivation: To unite with his brother; and money/treasure
Ideals: Gifted. Flaws: Terse. Bonds: Attractive, Family, Rich. Occupation: Guard
Voice: High pitched, excited
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 19 (+4) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 25000 sp. 1 Minor magic item.
Lamlis Xiloscient, Male Half-Elf [Permalink]
Personal [hide]
Description: He sports black clothing, slightly heavier than average wear. He has done his best to style his golden hair to look like a famous performer. His green unseeing eyes seem to look past you.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He is the product a well kept family trust fund and as such has never really known need. From there he went from mercenary job to mercenary job. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and he's looking for his big break
Ideals: Philantrophist. Flaws: Disease. Bonds: Nature, Rich, Adventurer. Occupation: Merchant
Voice: Sounds elderly
Attributes [hide]
Medium (4'11") Half-Elf, True Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Sylvan, Halfling
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 10000 cp.
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Their contribution stands as a beacon of hope for all adventurers!