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Advanced [show]


Art Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is typically in his Adventurer uniform. He keeps his gray fur in a flapper bob. He tend to wears goggles to shield his eyes.

Personality: Art is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He feeds upon the attention of others.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Adventurer for the past few years.

Motivation: To be a Farmer again.

Ideals: Athletic, Extrovert. Bonds: Job, Attractive, Immigrant. Occupation: Adventurer

Voice: Jamaican accent

Attributes [hide]

Art Prim Posies, Male Tabaxi Wizard 3
Medium (5'7") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)15 (+2) 15 (+2)18 (+4)
Skills Athletics +5, Deception +6
Senses Passive Perception 12
Languages Common, Sylvan, Draconic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 1600 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ozyman Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He has a large brown mantle and cape that has been intricately interwoven into his blue robe. With bright blonde hair and a scraggly beard. His eyes are violet and beady.

Personality: He can speak with the recently deceased. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He comes from a rich southern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is greedy; and he's looking for his big break

Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Adventurer, Rich. Occupation: Crown-heir

Voice: Stutters

Attributes [hide]

Ozyman Sunmeadow, Male Halfling Druid 10
Small (2'10") Halfling, Chaotic Good (CR 10)
Armor Class 14
Hit Points 68 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 17 (+3)12 (+1) 10 (+0)11 (+0)
Skills Arcana +5, Religion +5
Senses Passive Perception 10
Languages Common, Halfling, Ignan
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: Just what you see.


Social Check DCs


Shane Tatum, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'11" and likes to wear green tank tops with blue pants. His left leg appears badly burned and disfigured. His long brown hair is drawn into a two foot long braid. He wears a mask on his face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born the only child of a wealthy merchant. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero.

Ideals: Impeccable, Opinionated, Entrepeneur. Bonds: Adventurer. Occupation: Barrister

Voice: Scandinavian accent

Attributes [hide]

Shane Tatum, Male Human Bard 1
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)9 (-1) 17 (+3)13 (+1)
Skills Athletics +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 pp.


Social Check DCs


Odo Shupe, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears a colorful flower in his chestnut hair. His eyes, though not visible through his cowl, are amber.

Personality: He will rave to anyone who will listen. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Odo was born the youngest of three triplets. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Due to his spouse's obsession with being a Scribe they were divorced and he won custody of their son. He worked as a Navigator, and he later adopted a second son.

Motivation: Wants to raise his children well.

Flaws: Insane, Fearful. Bonds: Poor, Attractive, Family. Occupation: Navigator

Voice: Italian accent

Attributes [hide]

Odo Shupe, Male Half-Elf Wizard 4
Medium (5'1") Half-Elf, Lawful Good (CR 4)
Armor Class 11
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)11 (+0) 12 (+1)14 (+2)
Skills History +2, Nature +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 44000 sp. 1 Minor magic item.


Social Check DCs


Qualen Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a tan vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his tan boots flare out at the collars. His auburn hair, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He will rave to anyone who will listen. He feeds upon the attention of others.

History: He served in the navy to pay for his family's outstanding loans. In his 17th year, his parents were killed by a gnolls raid, leaving Qualen alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Flaws: Insane. Bonds: Attractive, Military, Enemies. Occupation: Barrister

Voice: Pirate accent

Attributes [hide]

Qualen Maekkelferce, Male Gnome Sorcerer 4
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 25 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 16 (+3)14 (+2) 14 (+2)10 (+0)
Skills History +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Giant, Celestial
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 200 gp. Malachite (13 gp). Brown-green garnet (100 gp). Rock crystal (80 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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