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NPC Generator

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Advanced [show]


Gale Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a green collared shirt and black pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His yellow fur has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He loves telling others what to do and how they should feel about things. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was raised in a white middle class family as the only child. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help

Ideals: Athletic, Opinionated. Flaws: Insane, Mundane. Bonds: Criminal record. Occupation: Knight

Voice: Speaks like tongue is numb

Attributes [hide]

Gale Thunder, Male Tabaxi Warrior 2
Medium (5'3") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)11 (+0) 10 (+0)16 (+3)
Skills Investigation +2, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 60 gp. 1 Average lock.


Social Check DCs


Qualen Murnig, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses in pastel turtlenecks beneath a tan coat with black slacks. He wears his hair in dreadlocks. His green eyes have a joyful gleam in them most of the time.

Personality: He is happy with his job as a Bellfounder. He turns his eye from what people do, preferring to live and let live. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the south his family was never financially stable. A gifted student he started as a Performer, but he got bored and became a Bellfounder. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: To end his boredom; and many dire rats want him driven away

Flaws: Mundane. Bonds: Job, Slave, Poor, Enemies. Occupation: Bellfounder

Voice: Mousy voice

Attributes [hide]

Qualen Murnig, Male Gnome Wizard 12
Small (3'8") Gnome, Neutral Good (CR 12)
Armor Class 13
Hit Points 51 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)13 (+1) 16 (+3)11 (+0)
Skills Athletics +4, Intimidation +4
Senses Passive Perception 13
Languages Common, Gnome, Aquan
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: 200 pp. Violet garnet (1200 gp). Onyx (60 gp). Aquamarine (1200 gp). Brown-green garnet (140 gp). Black pearl (1200 gp). Rhodochrosite (9 gp). Tiger eye turquoise (9 gp). Black star sapphire (800 gp). Hematite (9 gp). Aquamarine (1200 gp).


Social Check DCs


Zephan Elusive, Male Tiefling [Permalink]

Personal [hide]

Description: An older man who is dressed in earthy colors with a tan and black handkerchief worn on his left side, he is not a threatening figure. His hair, while still mostly chestnut, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He snorts whenever he laughs or is feeling confident. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: The child of a Spy, who enjoyed hunting, Zephan was taken on many hunting expeditions. He has had some formal singing training, and achieved minor success. He now travels the world, in search of power and loot.

Motivation: To unite with his sister; and to reunite with his absent mother

Ideals: Artistic. Bonds: Has a crush, Adventurer, Nature, Family. Occupation: Map Maker

Voice: Speaks with a cold

Attributes [hide]

Zephan Elusive, Male Tiefling Ranger 3
Medium (6'5") Tiefling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)13 (+1) 12 (+1)12 (+1)
Skills Intimidation +3, Investigation +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Rendar Eastaughffe, Male Half-Orc [Permalink]

Personal [hide]

Description: This man prefers to wear white clothing when he does not wear armor, and sports empty pouches on his belt. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His green eyes lackadaisically let the world flow into them.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He moved out east to avoid the crime he committed. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Money/treasure; and to protect his home

Ideals: Joker. Flaws: Secretive. Bonds: Criminal record, Rich, Guardian. Occupation: Beggar

Voice: Jittery and nervous

Attributes [hide]

Rendar Eastaughffe, Male Half-Orc Sorcerer 1
Medium (5'6") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 13 (+1)12 (+1) 13 (+1)13 (+1)
Skills Investigation +3, Performance +3
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 2000 cp.


Social Check DCs


Bertram Southey, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man prefers to wear white pants and tee shirts, and a wedding ring on his left hand. His golden hair is lengthy. His face is scarred and worn.

Personality: He is fixated on the number 88. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Bertram lived on a farm with his mother, near the main road leading to a nearby town. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wishes to resurrect an old love; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Flaws: Ugly, Insane. Bonds: In love, Enemies, Family. Occupation: Carter

Voice: Relaxed voice

Attributes [hide]

Bertram Southey, Male Human Bard 11
Medium (6'0") Human, True Neutral (CR 11)
Armor Class 13
Hit Points 62 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)12 (+1) 18 (+4)14 (+2)
Skills History +5, Survival +8
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 800 gp. Obsidian (6 gp). Azurite (6 gp). Freshwater pearl (6 gp). Black pearl (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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