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NPC Generator

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Advanced [show]


Geoffrey Accord, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair is long and unkept. His eyes, though not visible through his cowl, are green.

Personality: Confrontational and typically high on some drug or another. He is a ruthless business man, a trait he acquired from his father.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.

Ideals: Entrepeneur. Flaws: Ugly, Addict. Bonds: Religious, Enemies. Occupation: Miller

Voice: Mumbles to self between sentences

Attributes [hide]

Geoffrey Accord, Male Half-Elf Expert 6
Medium (5'3") Half-Elf, Neutral Good (CR 6)
Armor Class 11
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)13 (+1) 10 (+0)17 (+3)
Skills History +4, Intimidation +6
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Three Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His red fur is thinning but still full. He has a tattooed face.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He never wears the same outfit twice, unless he absolutely has to.

History: The child of a Animal Trainer, who enjoyed hunting, Three was taken on many hunting expeditions. He was taken from his home at a very young age. He has never given up on his painting dream.

Motivation: To end his boredom; and he is currently in port desperately looking for someone to get him out

Ideals: Artistic. Flaws: Mundane. Bonds: Poor, Nature, Slave. Occupation: Detective

Voice: Uses sign language

Attributes [hide]

Three Hummingbird, Male Tabaxi Warlock 1
Medium (5'6") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)12 (+1) 9 (-1)10 (+0)
Skills Athletics +2, Investigation +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 70 gp.


Social Check DCs


Gimurt Broodfist, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a grey coat with white slacks. He carries with him a set of lances, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He keeps his white hair in a pixie cut. He has several tiny emerald earrings on each ear.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He always tries to repair and not replace. It was this mentality that drove him into the Carpenter business.

History: Gimurt was born in the east. At a young age he loved to build and create. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Money/treasure; and he has comitted a past crime that haunts him to this day

Ideals: Fighting, Persistence. Flaws: Depressed. Bonds: Rich, Criminal record. Occupation: Carpenter

Voice: Sore throat, cough

Attributes [hide]

Gimurt Broodfist, Male Dwarf Druid 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 17 (+3)12 (+1) 9 (-1)11 (+0)
Skills Deception +2, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 8000 cp. 1 Tanglefoot bags.


Social Check DCs


Kellen Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting clothing which further accentuates his frame. His moppish brown hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born in the west his family was never financially stable. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: A rival would like him out of the picture.

Ideals: Justice. Flaws: Shy. Bonds: Attractive, Criminal record, Poor. Occupation: Miller

Voice: Smooth and feminine

Attributes [hide]

Kellen Ironhide, Male Gnome Sorcerer 4
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 12 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)14 (+2) 11 (+0)12 (+1)
Skills Insight +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 400 gp. Old masterpiece painting (900 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). 1 Minor magic item.


Social Check DCs


Gardain Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and sports empty pouches on his belt. His black hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.

Personality: He exudes charisma. He is a tour de force of persuasion. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born the only child of a wealthy merchant. He worked as a nervous Courier and found it very stressful. He now mingles about in high society.

Motivation: To share knowledge with the world; and wants to open a new tavern

Ideals: Entrepeneur, Logical. Bonds: Attractive, Job, Rich. Occupation: Courier

Voice: Pronounces O like U

Attributes [hide]

Gardain Steelfist, Male Dwarf Rogue 7
Medium (4'0") Dwarf, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 37 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)10 (+0) 12 (+1)9 (-1)
Skills Athletics +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +2

Possessions: 300 gp. Blue star sapphire (500 gp). Eye agate (12 gp). Chrysoberyl (110 gp). Tourmaline (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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