Oren Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a tan costume with the symbols of magic on his torso. He wears his auburn hair down. His eyes are a pleasant gray.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He always tries to repair and not replace. It was this mentality that drove him into the Armorer business.
History: Oren was born the youngest of three triplets. He dropped out of school to support his sick father, and resented it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To unite with his brother; and wants his loneliness to end
Ideals: Persistence, Logical. Flaws: Antagonistic. Bonds: Family, Has a crush. Occupation: Armorer
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 8 (-1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Duergath Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a green costume with the symbols of magic on his torso. His red hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He believes the world needs to unite to get rid of goblins once and for all.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Duergath grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Duergath. He now spends his time doing works of charity.
Motivation: Revenge; and he feels that his past leaves him morally obligated to help
Ideals: Athletic, Philantrophist. Flaws: Disease. Bonds: Enemies, Criminal record. Occupation: Sailor
Voice: Relaxed voice
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 45 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 17 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Ignan, Giant
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 1500 gp. A delicate silver chain set with a tourmaline (90 gp). Silver comb with moonstones (900 gp). Gold music box (2000 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp).
Ogg Wakefield, Male Half-Orc [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing the road beaten gear of a warrior. His chestnut hair is heavily combed to the right. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He is the product a well kept family trust fund and as such has never really known need. While studying, he fell in love. They married and had a daughter. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ogg fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to have a good time and be beloved; and he uses money and sex appeal to get what he needs
Ideals: Fighting, Persistence, Optimist. Bonds: Attractive, Rich, In love. Occupation: Servant
Voice: High pitched, excited
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 47 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 16 (+3) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 300 gp. 1 Minor magic item.
Takra Darlington, Male Half-Orc [Permalink]
Personal [hide]
Description: This malnourished man wears just a blue suit. His black hair is knotted and matted. His brown eyes dart from person to person.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He also hits on women, regardless of circumstances.
History: A powerful wizard made him what he is. His first spouse was a Shoemaker, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: He's in love; and to reunite with his absent father
Flaws: Shy. Bonds: Poor, Has a crush, Mentor, Family. Occupation: Server
Voice: Slurs words
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 60 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 16 (+3) | 7 (-2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
Possessions: 900 gp. Violet garnet (300 gp). Blue sapphire (1200 gp). Freshwater pearl (15 gp).
Aramil Floshem, Male Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'5". He wears many layers of old clothing at all times. His silver hair is slicked back into a classic pompadour. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is obsessed with his god.
History: Gifted from a young age, Aramil studied abroad. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 6 years later his spouse died after the birth of his son. Heartbroken, Aramil never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Wishes to resurrect an old love; and he is compelled to act according to his religious beliefs
Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Poor, Religious, In love. Occupation: Slave Trader
Voice: pre-pubescent
Attributes [hide]
Medium (5'5") Elf, Lawful Good (CR 9)
Armor Class 11
Hit Points 42 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 9 (-1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 190 pp. Moonstone (60 gp). Carnelian (60 gp). Eye agate (9 gp). Jade (130 gp). Moss agate (9 gp). Rock crystal (60 gp). Eye agate (9 gp). Aquamarine (900 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
