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Advanced [show]


Senteq Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a black collared shirt and red pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His black hair is greasy and uncared for. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is lazy, self-centered, vain, and jealous.

History: He was born a particularly ugly child, much to the horror of his parents. He took every job he could get his hands on, but the opportunities for Gnomes in the east were limited. He moves from town to town, unable to find a place to settle.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Disciplined. Flaws: Ugly, Selfish. Bonds: Immigrant, Religious. Occupation: Armorer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Senteq Lingenhall, Male Gnome Rogue 4
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 15
Hit Points 30 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 16 (+3)18 (+4) 13 (+1)10 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Elven, Orc, Auran
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 40000 sp. 1 Minor magic item.


Social Check DCs


Nuraval Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His long chestnut hair is drawn into a two foot long braid. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He believes the world needs to unite to get rid of drow once and for all.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. There was a wharf not far from home where he often wandered off to fish. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Philantrophist. Bonds: Attractive, Enemies, Rich, Nature. Occupation: Bookbinder

Voice: Scratchy, weak

Attributes [hide]

Nuraval Glanhig, Male Dwarf Rogue 8
Medium (4'5") Dwarf, Lawful Good (CR 8)
Armor Class 12
Hit Points 37 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)12 (+1) 11 (+0)14 (+2)
Skills Athletics +3, Investigation +4
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +4

Possessions: 1400 gp. Hematite (6 gp).


Social Check DCs


Leaf Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing a tight green one piece outfit complete with pants, hood, and a cape. His fur is lavender and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born on a small isolated farm. Leaf was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Leaf decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has worked as a Hunter like his father before him.

Motivation: Further expansion of business; and expand his business

Flaws: Ugly. Bonds: Poor, Job, Criminal record, Nature. Occupation: Hunter

Voice: Aggressive tone

Attributes [hide]

Leaf Peak, Male Tabaxi Adept 3
Medium (6'3") Tabaxi, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)9 (-1) 16 (+3)10 (+0)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 100 gp. 1 Masterwork studded leather.


Social Check DCs


Gilthur Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a tan vest and prefers pastel and green shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears a deerstalker hat to cover his moderate length red hair. His brown eyes are passionate and lively.

Personality: He is almost excessively polite to everyone, even when angry. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born in the north, but his parents moved at a very young age to the west. Gilthur abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is wracked by social anxiety; and he's looking for his big break

Flaws: Ugly, Shy, Fearful. Bonds: Immigrant, Adventurer. Occupation: Roofer

Voice: growls and snarls, animalistic

Attributes [hide]

Gilthur Brazzik, Male Dwarf Commoner 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)11 (+0) 12 (+1)10 (+0)
Skills Investigation +2, Performance +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4

Possessions: 1500 sp.


Social Check DCs


Anselm Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is typically in his Carpenter uniform. His chestnut hair is long and unkept. He has green eyes.

Personality: Anselm is depressed about a lot of things. He tends to be a nihilist. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born into a rich family. A gifted student he started as a Farmer, but he got bored and became a Carpenter. He has worked as a Carpenter like his mother before him.

Motivation: He is greedy; and expand his business

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Job, Rich. Occupation: Carpenter

Voice: Middle-eastern accent

Attributes [hide]

Anselm Iranapha, Male Half-Elf Bard 12
Medium (5'11") Half-Elf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 33 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)14 (+2) 15 (+2)11 (+0)
Skills Deception +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Elven, Auran, Celestial
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433332

Possessions: 1000 gp. Rock crystal (40 gp). Fiery yellow corundum (600 gp). Alexandrite (1100 gp). Golden yellow topaz (1100 gp). Rhodochrosite (6 gp). Freshwater pearl (6 gp). Sardonyx (40 gp). Azurite (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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