Adelard Hamilton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears baggy violet pantaloons and a brown scarf. He has done his best to style his white hair to look like a famous performer. He has gleaming, smiling green eyes.
Personality: Adelard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove his worth to the world; and sabotage a competitor
Ideals: Extrovert. Flaws: Ugly, Impulsive. Bonds: Poor, Nature. Occupation: Roofer
Voice: Spits and sputters
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1 Chain shirt.
Nadarr Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents, and he perpetually has his mace ready. He has wavy silver crest. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is almost excessively polite to everyone, even when angry. He would rather hide behind his crafts than deal with other people.
History: Born in a small village he learned the ways of the warrior from his father. His childhood dream was to be a Bather, but he was a colossal failure. He became a Engraver soon after.
Motivation: Further expansion of business.
Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Attractive, Job. Occupation: Engraver
Voice: Booming voice
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 4)
Armor Class 13
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 15 (+2) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 gp. Blue quartz (6 gp). Rich purple corundum (1100 gp). Brown-green garnet (110 gp). 1 Minor magic item.
Alvyn Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is wearing the road beaten gear of a warrior. With a patchy brown beard and wild brown hair. He wears crescent spectacles with a black brim.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born to a Carpenter, his father struggled to pay the bills. He worked as a nervous Glassblower and found it very stressful. He then took over the family business and is one of the better Glassblower for hire.
Motivation: He'd like to take his coworkers down a peg; and to pay off his debts
Ideals: Fighting, Joker. Bonds: In love, Poor, Job, Debt. Occupation: Glassblower
Voice: Prounounces S like Z
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 7)
Armor Class 12
Hit Points 48 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Halfling, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: 200 gp. Golden yellow topaz (1500 gp). Black star sapphire (700 gp). 1 Minor magic item. 1 Minor magic item.
Hunter Gentry, Male Half-Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is well dressed, constantly wearing a black suit, yellow shirt, and grey tie. He has a silver handlebar mustache and slicked back silver hair. His eyes are a pleasant gray.
Personality: Eccentric and domineering, Hunter will drive conversation. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was an athlete and attended two major summer competitions. He never won. Due to his spouse's obsession with being a Ploughman they were divorced and he won custody of their daughter. He worked as a Banker, and he later adopted a second daughter.
Motivation: Find a way to reverse the transformation of his brother; and to reunite with his absent father
Ideals: Extrovert, Artistic, Athletic. Bonds: Family, Immigrant. Occupation: Banker
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 52 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 300 gp.
Randal Callan, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He prefers to wear flannel. He sports a long auburn beard, and similarly colored long hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He snorts whenever he laughs or is feeling confident. He is obsessed with a lost civilization.
History: Born to a pair of adventurers, Randal grew up listening to his father's many stories. His homeland was ravaged by war and he spent much of his life rebuilding it. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Insomniac, PTSD. Bonds: Adventurer, Enemies. Occupation: Actor
Voice: Spits words with contempt
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 27 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 10 (+0) | 15 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Gnome
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 1000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
