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Advanced [show]


Windy In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is wearing the road beaten gear of a warrior. His red fur is kept up in a ponytail inside a deerstalker hat. His amber unseeing eyes seem to look past you.

Personality: He is business-like. He takes instructions and follows them to the letter. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised in a white middle class family as the only child. Cursed with a spirit at a very young age, Windy has worked very hard to control his curse. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Windy fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is content; and to find somewhere to settle down

Ideals: Fighting, Professionalism. Flaws: Ugly, Disease, Impulsive, Mundane. Occupation: Ruler

Voice: Speaks with squeezed throat

Attributes [hide]

Windy In Woods, Male Tabaxi Bard 5
Medium (5'8") Tabaxi, Neutral Good (CR 5)
Armor Class 15
Hit Points 37 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 16 (+3)14 (+2) 11 (+0)13 (+1)
Skills Acrobatics +8, Intimidation +4
Senses Passive Perception 10
Languages Common, Dwarven, Orc
Attacks Melee +4 / 2d4+1, Ranged +8 / 2d4+5, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 800 gp.


Social Check DCs


Aerdeth Netyoive, Male Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears grey leather gloves, a grey jacket, and tight pants. His long red hair reaches down to his waist. He is baby faced.

Personality: He likes to make people angry or surprised. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Gifted from a young age, Aerdeth studied abroad. Through the years after Aerdeth was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Aerdeth's mother didn't care for him much, and the feeling was mutual. He became a Marshal soon after.

Motivation: He wants nothing more than to rejoin the army; and balancing his hectic life and new marshal responsibilities is difficult

Ideals: Gifted. Flaws: Antagonistic, Forgetful. Bonds: Job, Military. Occupation: Marshal

Voice: Breathy voice

Attributes [hide]

Aerdeth Netyoive, Male Half-Elf Paladin 1
Medium (5'1") Half-Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 8 (-1)12 (+1) 14 (+2)16 (+3)
Skills Animal Handling +4, Religion +3
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 5000 cp. 1 Disguise kit.


Social Check DCs


Nim Casilltenirra, Male Half-Elf [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His hair is greying and his face has many wrinkles. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He likes to make people angry or surprised. He is able to make almost anything out of random pieces of junk.

History: He was born to a criminal king-pin and mafia family He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying brother.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day

Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Attractive, Criminal record. Occupation: Body Guard

Voice: Mumbles to self between sentences

Attributes [hide]

Nim Casilltenirra, Male Half-Elf Barbarian 5
Medium (5'0") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 39 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)11 (+0) 13 (+1)12 (+1)
Skills Animal Handling +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 700 gp.


Social Check DCs


Therai Cryptic, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a robe, a symbol of his god around his neck, and a spear on his belt. His hair is short and red. He is missing an eye and his face is severely sunburned. His one remaining eye shines white.

Personality: He is witty, but his monotone delivery comes off as unnerving His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Therai hails from a village terrorized by gnolls. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Therai fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants revenge against gnolls; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Painter

Voice: Low range voice

Attributes [hide]

Therai Cryptic, Male Tiefling Commoner 4
Medium (6'4") Tiefling, Neutral Good (CR 4)
Armor Class 10
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)13 (+1) 12 (+1)15 (+2)
Skills Acrobatics +2, Medicine +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Senteq Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: An older man who is wearing a tight violet one piece outfit complete with pants, hood, and a cape, he is not a threatening figure. With a patchy golden beard and wild golden hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a pair of adventurers, Senteq grew up listening to his mother's many stories. Senteq abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Senteq fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Joker, Professionalism, Fighting. Flaws: Ugly. Bonds: Adventurer. Occupation: Carter

Voice: Soft and melodious

Attributes [hide]

Senteq Miggledy, Male Gnome Aristocrat 4
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 37 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 18 (+4)15 (+2) 11 (+0)13 (+1)
Skills History +4, Nature +4
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Halfling
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 32000 sp. Golden pearl (80 gp).


Social Check DCs

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