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NPC Generator

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Advanced [show]


Marbas Mute, Male Tiefling [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He wears his brown hair down. His eyes are black and catlike.

Personality: While he acts the brute, he is far gentler than he would appear. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Marbas lived on a farm with his father, near the main road leading to a nearby town. Like his father and his brother before him, after school he went straight into learning to become a Spice Merchant. He has achieved small success as a Spice Merchant.

Motivation: He wants revenge against giants; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Job, Family, Enemies. Occupation: Spice Merchant

Voice: Excited and jittery

Attributes [hide]

Marbas Mute, Male Tiefling Commoner 15
Medium (5'4") Tiefling, Lawful Good (CR 15)
Armor Class 13
Hit Points 76 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)16 (+3) 13 (+1)17 (+3)
Skills Persuasion +8, Survival +6
Senses Passive Perception 11
Languages Common, Auran, Dwarven, Orc
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3

Possessions: 400 pp. Brass mug with jade inlays (500 gp). Gold music box (1000 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Brass mug with jade inlays (500 gp). Gold dragon comb with red garnet eye (400 gp). Brass mug with jade inlays (500 gp). Jeweled gold crown (6000 gp). Large well-done wool tapestry (500 gp). Gold and topaz bottle stopper cork (400 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). A necklace of small pink pearls (2000 gp). Fire opal pendant on a fine gold chain (1500 gp).


Social Check DCs


Carrie Holimion, Male Elf [Permalink]

Personal [hide]

Description: He prefers to wear blue pants and tee shirts, and carries bastard swords. He has red hair. He wears a mask on his face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is lazy, self-centered, vain, and jealous.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was granted psionic powers by his dying brother.

Motivation: Wants to raise his children well.

Ideals: Fighting, Gifted. Flaws: Antagonistic, Selfish. Bonds: Family. Occupation: Sellsword

Voice: Sore throat, cough

Attributes [hide]

Carrie Holimion, Male Elf Aristocrat 13
Medium (5'4") Elf, Lawful Good (CR 13)
Armor Class 16
Hit Points 83 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)22 (+6) 14 (+2)14 (+2) 14 (+2)14 (+2)
Skills Intimidation +6, Stealth +10
Senses Passive Perception 12
Languages Common, Elven, Auran, Giant
Attacks Melee +5 / 4d4+1, Ranged +10 / 4d4+6, Grapple +6

Possessions: 4000 gp. Black pearl (1400 gp). Freshwater pearl (13 gp). Black pearl (1400 gp).


Social Check DCs


Trym Northcott, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his long chestnut hair kept up in a rat tail. His amber eyes are passionate and lively.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He is the product a well kept family trust fund and as such has never really known need. His mother was a mechanic, and taught him how to fix just about anything. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and several ex partners dislike his way of doing things and want revenge

Ideals: Persistence. Bonds: Attractive, Rich, Enemies. Occupation: Knight

Voice: Scottish accent

Attributes [hide]

Trym Northcott, Male Human Rogue 7
Medium (5'3") Human, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 45 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)11 (+0) 16 (+3)13 (+1)
Skills Performance +4, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1100 gp. Blue sapphire (1300 gp). Azurite (6 gp).


Social Check DCs


Gennal O'Leary, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a simple green robe with brown stripes complete with hood. With a patchy chestnut beard and wild chestnut hair. His ears are large.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is able to make almost anything out of random pieces of junk.

History: His mother raised him in a mountain cabin. Gennal was born on a far northern island where he grew up under the tutelage of his father, an expert Dyer. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants his loneliness to end; and he is unsatisfied with his job

Ideals: Persistence, Gifted. Flaws: Ugly. Bonds: Nature, Immigrant. Occupation: Dyer

Voice: Spanish accent

Attributes [hide]

Gennal O'Leary, Male Half-Elf Rogue 2
Medium (5'3") Half-Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)16 (+3) 16 (+3)12 (+1)
Skills History +5, Stealth +4
Senses Passive Perception 13
Languages Common, Elven, Auran, Gnome, Goblin
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 370 gp.


Social Check DCs


Arumawann Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He wears a blue tunic with black highlights, and long green pants that bunch up around his shoes. He carries with him a set of sickles, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He has wavy golden hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is happy with his job as a Brewer. He turns his eye from what people do, preferring to live and let live. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Arumawann lived on a farm with his mother, near the main road leading to a nearby town. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Arumawann's homeland. Arumawann decided to take the middle way and become a bodyguard. He has since lost track of the people in his past.

Motivation: He wants nothing more than to rejoin the army; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Family, Immigrant, Military. Occupation: Brewer

Voice: Mumbles to self between sentences

Attributes [hide]

Arumawann Ironhide, Male Gnome Sorcerer 4
Small (3'5") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 23 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)9 (-1) 11 (+0)16 (+3)
Skills History +1, Persuasion +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs

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