Skirt Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears suspenders and blue workpants. His shirt is white, and he wears a heavy blue leather apron most of the time. His whole body is exceptionally muscular. His beige fur is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is extraordinarily eccentric. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Skirt was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends.
Ideals: Extrovert. Flaws: Insane. Bonds: Immigrant, Poor, Adventurer. Occupation: Tailor
Voice: Smoker's lung
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 15
Hit Points 29 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 21 (+5) | 8 (-1) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +9 / 3d6+5, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Alberich Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he wears a well pressed and immaculate suit (or dress). His brown hair is unkempt and raggedy. He wears an eyepatch.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. When he's not drinking or sleeping the drinks off, he's doing writing.
History: Alberich lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has never given up on his writing dream.
Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Interpreter
Voice: Dark and ominous
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 9)
Armor Class 12
Hit Points 67 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 1 | 0 | 0 |
Possessions: 1900 gp. Banded agate (6 gp). Azurite (6 gp). Aquamarine (400 gp). Golden pearl (150 gp). Amber (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mûzglob Rayden, Male Half-Orc [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'10" has a big stupid grin on his face most of the time. He wears loose pants and a collared shirt complete with sweater beneath his coat. His blonde hair, when down, is lengthy. He has gleaming, smiling blue eyes.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Further he is a bit of a stoner and is frequently out of it.
History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Mûzglob took refuge in the ruined castle and found the beat up rapier and armor he uses now. He got away from his former life and has fallen to alcoholism.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Flaws: Shy, Addict. Bonds: Nature, Adventurer. Occupation: Dyer
Voice: pre-pubescent
Attributes [hide]
Medium (6'10") Half-Orc, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 46 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 17 (+3) | 9 (-1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
Possessions: 200 gp.
Veit Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His white hair, when down, is lengthy. His green unseeing eyes seem to look past you.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Persistence. Flaws: Disease, Antagonistic. Bonds: Poor, Religious. Occupation: Performer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 19 (+4) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Goblin
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 340 gp.
Ûshgol Hadley, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses like a well dressed Mercenary does. His skin is fair and his fingers are delicate and long. He sports a long golden beard, and similarly colored long hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.
Motivation: A deep hatred of giants.
Flaws: Fearful. Bonds: Job, Attractive, Enemies, Rich. Occupation: Mercenary
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Pink pearl (150 gp). Chalcedony (70 gp). Eye agate (10 gp).
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Their contribution stands as a beacon of hope for all adventurers!
