Dazzazn Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears tan trousers with black and white striped suspenders. He wears various colorful collared shirts. His brass crest is heavily combed to the left. He has red eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a ruthless business man, a trait he acquired from his mother.
History: He was born in the east, but his parents moved at a very young age to the south. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the east, certain he would find work there.
Motivation: He's looking for his big break; and he has passion for adventuring and risk
Ideals: Entrepeneur. Flaws: Shy. Bonds: Adventurer, Immigrant, Mentor. Occupation: Locksmith
Voice: French accent
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 500 sp.
Trail Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a brown coat over a black low-cut shirt, and a top hat upon his head. His yellow fur is slicked back into a classic pompadour. His copper eyes have a joyful gleam in them most of the time.
Personality: While he acts the brute, he is far gentler than he would appear. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born to a pair of adventurers, Trail grew up listening to his mother's many stories. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Regain custody of his daughter; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting, Impeccable. Bonds: Family, Adventurer, Enemies. Occupation: Miner
Voice: Draws out vowels
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Good (CR 8)
Armor Class 12
Hit Points 55 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 90 pp.
Chem Power, Male Tiefling [Permalink]
Personal [hide]
Description: This man dresses in collared shirts and wears a proper scarf over his head. He is muscular with a powerful set of arms. He wears a top hat to cover his moderate length black hair. He wears large thick round spectacles.
Personality: He acts crazy and hedonistic. He is frequently practicing swordplay.
History: He served in the navy to pay for his family's outstanding loans. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and to prove his worth to the world
Flaws: Hedonist, Impulsive. Bonds: Military, Rich. Occupation: Interpreter
Voice: German accent
Attributes [hide]
Medium (5'9") Tiefling, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 300 gp. 1 Smokesticks. 2 Alchemist’s fire.
Modean Ideal, Male Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing a tight red one piece outfit complete with pants, hood, and a cape. His silver hair is still thick. He has a tattooed face.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a minor phobia of water and hates getting wet.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Flaws: Disease, Fearful. Bonds: Attractive, Rich, Immigrant. Occupation: Junk Dealer
Voice: Dark and ominous
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 54 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 19 (+4) | 17 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Ignan, Orc, Elven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 7000 sp. Jade (160 gp). Coral (160 gp). Azurite (8 gp).
Kellen Folkor, Male Gnome [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'5" and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is short and auburn. He has gray eyes and a red hat with a blue feather.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. When he's not drinking or sleeping the drinks off, he's doing music.
History: Born in the west to a Shoemaker, Kellen learned a great deal about his mother's area of expertise. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He loathes his own lifestyle; and he desires power and/or immortality
Ideals: Passionate, Artistic. Flaws: Depressed. Bonds: Job, Adventurer. Occupation: Shoemaker
Voice: Scratchy, weak
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 6)
Armor Class 11
Hit Points 33 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +3
Possessions: 1000 sp. Peridot (20 gp). Chrysoberyl (130 gp). Rock crystal (20 gp). Lapis lazuli (14 gp).
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