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NPC Generator

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Advanced [show]


Azgrom Marlee, Male Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He has a large violet mantle and cape that has been intricately interwoven into his yellow robe. His hair is brown, silky, and of moderate length. He has several tiny opal earrings on each ear.

Personality: He never swears and excessively uses polite adverbs when speaking. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His mother raised him in a mountain cabin. He made a point of taking high paying jobs and getting most of it up front. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Optimist. Bonds: Attractive, Rich, Adventurer, Nature. Occupation: Dyer

Voice: Uses sign language

Attributes [hide]

Azgrom Marlee, Male Half-Orc Rogue 7
Medium (5'2") Half-Orc, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 45 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)9 (-1) 14 (+2)16 (+3)
Skills Athletics +5, Insight +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +5

Possessions: 800 gp. Tourmaline (120 gp). Sard (30 gp). Alexandrite (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dalgal Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He carries with him a set of glaives on his belt, each one with a emerald on the hilt. He has a very tight haircut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is irascible and easily irritated. He also is a firm believer in the manly ideal.

History: Born to a pair of adventurers, Dalgal grew up listening to his father's many stories. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Adventurer. Occupation: Painter

Voice: Low rumbling, strings words together

Attributes [hide]

Dalgal Dankil, Male Dwarf Warlock 7
Medium (4'5") Dwarf, Chaotic Good (CR 7)
Armor Class 11
Hit Points 45 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)17 (+3) 12 (+1)9 (-1)
Skills Acrobatics +4, Deception +2
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Infernal, Celestial
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432222000

Possessions: 10000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ur-Edin Holton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is in excellent shape and has a large violet mantle and cape that has been intricately interwoven into his green robe. His brown hair and beard is wavy and long. His face is scarred and worn.

Personality: He is a Junk Dealer first and foremost. He believes firmly that knowledge should be universal. He is able to fit into much smaller and tighter spaces than normal.

History: Born in the east his family was never financially stable. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Junk Dealer work with an outfit from a few towns over. Junk Dealer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 12 years.

Motivation: Balancing his hectic life and new Junk Dealer responsibilities is difficult; and expand his business

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Job, Poor. Occupation: Junk Dealer

Voice: Complex vocabulary, royal

Attributes [hide]

Ur-Edin Holton, Male Half-Orc Wizard 8
Medium (5'9") Half-Orc, Neutral Evil (CR 8)
Armor Class 11
Hit Points 22 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)13 (+1) 15 (+2)13 (+1)
Skills Acrobatics +4, Athletics +6
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124433

Possessions: 7000 sp. 1 Minor magic item.


Social Check DCs


Frug Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: This man dresses like a well dressed Tailor does. He has a penchant for wearing a ring with an oversized amber on his left hand. His auburn hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He acts crazy and hedonistic. He is able to make almost anything out of random pieces of junk.

History: Frug lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Adventurer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Ideals: Gifted. Flaws: Hedonist. Bonds: Job, Rich, Family. Occupation: Tailor

Voice: Pronounces difficult words wrong

Attributes [hide]

Frug Rofferton, Male Gnome Sorcerer 12
Small (3'8") Gnome, Neutral Evil (CR 12)
Armor Class 13
Hit Points 68 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)11 (+0) 16 (+3)14 (+2)
Skills Acrobatics +6, Perception +7
Senses Passive Perception 17
Languages Common, Gnome
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266

Possessions: 400 pp. Moonstone (50 gp). Sardonyx (50 gp). Rhodochrosite (11 gp). Alexandrite (1400 gp). Tiger eye turquoise (11 gp). Alexandrite (1400 gp). Deep blue spinel (1400 gp). Citrine (50 gp). Onyx (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Feeny, Male Half-Elf [Permalink]

Personal [hide]

Description: A middle-aged man, he is dressed in a clean green cloak covering his clean studded leather, and is pretty ugly. He wears his red hair up. He has a dull look in his brown eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is afraid of women and trembles around them

History: Wymar was raised in a hard working conservative environment. Like his mother and his sister before him, after school he went straight into learning to become a Architect. He has drifted from career to career and currently works as a Architect.

Motivation: To find somewhere to settle down.

Ideals: Logical. Flaws: Ugly, Mundane, Shy. Bonds: Job. Occupation: Architect

Voice: Sleepy voice

Attributes [hide]

Wymar Feeny, Male Half-Elf Fighter 5
Medium (4'9") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 58 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)12 (+1) 9 (-1)13 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Elven, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 2000 sp. Deep green spinel (80 gp). Chalcedony (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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