Rhogar Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is very fat, and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has rusty crest. His eyes are red and catlike.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He also is a firm believer in the manly ideal.
History: Born in a small village he learned the ways of the warrior from his father. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rhogar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has money and likes to spend it; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Fighting. Flaws: Ugly, Impulsive. Bonds: Rich. Occupation: Soapmaker
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 6)
Armor Class 11
Hit Points 28 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 30000 cp.
Dynamic Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears dark leathers with embroidery. His whole body is exceptionally muscular. His fur is gray and curly. His face is covered beneath a completely black helmet.
Personality: His tongue was cut out and he uses sign language. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Sold as a small child to a wizard, Dynamic was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A few years later when the north was not economically sound they moved to his current location. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Flaws: Disease, Fearful. Bonds: Immigrant, Mentor. Occupation: Mayor
Voice: High pitched, excited
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Good (CR 6)
Armor Class 13
Hit Points 28 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Aquan, Druidic
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 200 gp.
Windy Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 6'3", this man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He sports a flattop fur cut. His eyes are blue and he is always smoking a pipe.
Personality: He is happy with his job as a Tanner. He turns his eye from what people do, preferring to live and let live. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Windy grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Windy. He got away from his former life and has fallen to alcoholism.
Motivation: Meet up once more with his childhood friend; and seeks redemption
Flaws: Addict. Bonds: Rich, Job, Slave, Criminal record, Adventurer. Occupation: Tanner
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'3") Tabaxi, True Neutral (CR 17)
Armor Class 13
Hit Points 141 (17d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Halfling
Attacks Melee +9 / 5d4+3, Ranged +9 / 5d4+3, Grapple +3
Possessions: 9000 gp. A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). Golden circlet with four aquamarines (3000 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Large well-done wool tapestry (600 gp). A necklace of small pink pearls (3000 gp). Fire opal pendant on a fine gold chain (1700 gp). Brass mug with jade inlays (600 gp). Solid gold idol (400 gp). Jeweled electrum ring (3000 gp). Fire opal pendant on a fine gold chain (1700 gp). A silver and pearl hairclip (50 gp). Large well-done wool tapestry (600 gp). Jeweled anklet (2000 gp). Silver comb with moonstones (100 gp). Gold dragon comb with red garnet eye (1600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Carved bone or ivory statuette (50 gp). Cloth of gold vestments (50 gp). 1 Medium magic item. 1 Medium magic item.
Mozû Garfield, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He likes to wear ponchos typically of a light green in addition to tight pants. He is an epitome of beauty. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a pair of adventurers, Mozû grew up listening to his father's many stories. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and to reunite with his old friends
Ideals: Justice. Flaws: Insane, Antagonistic, Racist. Bonds: Attractive, Adventurer. Occupation: Apothecary
Voice: French accent
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
Uraim Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a green coat over a grey low-cut shirt, and a feathered hat upon his head, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'11" when asserting himself. He is bald on top and has large brown tufts of hair around his ears. This violet eyed northerner is not easily forgotten.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Through the years after Uraim was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Uraim's mother didn't care for him much, and the feeling was mutual. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep.
Ideals: Joker. Flaws: Ugly, Antagonistic, Disease, Insomniac. Occupation: Doctor
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 6)
Armor Class 10
Hit Points 53 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 17 (+3) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Terran, Elven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 30000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
