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NPC Generator

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Advanced [show]


Carrie Woods, Male Half-Elf [Permalink]

Personal [hide]

Description: This western man dresses like a well dressed Glassblower does. His clothes are grease stained in places. He has shaved his head bald. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: While he acts the brute, he is far gentler than he would appear. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in a small village he learned the ways of the warrior from his father. A few years later when the north was not economically sound they moved to his current location. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is unsatisfied with his job; and to be a engraver again

Ideals: Fighting, Logical. Bonds: Job, Poor, Immigrant. Occupation: Glassblower

Voice: Soft and melodious

Attributes [hide]

Carrie Woods, Male Half-Elf Barbarian 11
Medium (5'11") Half-Elf, True Neutral (CR 11)
Armor Class 10
Hit Points 123 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 16 (+3)9 (-1) 13 (+1)17 (+3)
Skills Animal Handling +5, Athletics +7
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +7

Possessions: 2900 gp. 1 Minor magic item.


Social Check DCs


Silvo Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greatsword, but if one is not available he will default to his hammer. His red hair, when down, is lengthy. He is very pretty but has cold, dead eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Silvo was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the north, certain he would find work there.

Motivation: Wants to have a good time and be beloved; and an old rival family wants him found

Ideals: Joker, Optimist. Bonds: Immigrant, Attractive. Occupation: Actor

Voice: High pitched, excited

Attributes [hide]

Silvo Copperkettle, Male Halfling Wizard 1
Small (3'4") Halfling, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 9 (-1)14 (+2) 11 (+0)17 (+3)
Skills Deception +5
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Terran
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 2000 cp. Onyx (20 gp).


Social Check DCs


Pikar Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He prefers to wear grey pants and tee shirts. Beneath his clothing is a huge mess of scar tissue. His head has been shaved. His eyes are likewise gray.

Personality: This man loves dancing and to teach people dancing more than just about anything. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Pikar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Pikar decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Map Maker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is currently in port desperately looking for someone to get him out; and he has comitted a past crime that haunts him to this day

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Slave, Criminal record. Occupation: Map Maker

Voice: Sore throat, cough

Attributes [hide]

Pikar Shadowquick, Male Halfling Fighter 1
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)18 (+4) 14 (+2)9 (-1)
Skills Arcana +6, Insight +4
Senses Passive Perception 12
Languages Common, Halfling, Orc, Draconic, Abyssal, Terran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Medrash Phrahdrandon, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing the road beaten gear of a warrior. His crest, while still mostly brass, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: He exudes charisma. He is a tour de force of persuasion. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He is a Lamia in disguise. Through the years after Medrash was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Medrash's father didn't care for him much, and the feeling was mutual. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Attractive, Slave, Adventurer. Occupation: Fletcher

Voice: Timid voice

Attributes [hide]

Medrash Phrahdrandon, Male Dragonborn Warlock 11
Medium (6'6") Dragonborn, Lawful Good (CR 11)
Armor Class 12
Hit Points 54 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)14 (+2) 16 (+3)13 (+1)
Skills Performance +5, Religion +6
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443333

Possessions: 2400 gp. Silver pearl (110 gp). Tiger eye turquoise (8 gp).


Social Check DCs


Mindartis Gracey, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears pastel leather gloves, a pastel jacket, and tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. He wears a deerstalker hat to cover his moderate length black hair. His amber eyes dart from person to person to random spaces in the air.

Personality: Calm and collected, he is a well trained Spice Merchant. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He served in the navy to pay for his family's outstanding loans. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has achieved small success as a Spice Merchant.

Motivation: He is a bit of a kleptomaniac.

Flaws: Insane. Bonds: Job, Criminal record, Military, Attractive. Occupation: Spice Merchant

Voice: Speaks like tongue is numb

Attributes [hide]

Mindartis Gracey, Male Half-Elf Aristocrat 8
Medium (5'4") Half-Elf, True Neutral (CR 8)
Armor Class 9
Hit Points 44 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)14 (+2) 16 (+3)14 (+2)
Skills History +5, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Terran, Abyssal
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3

Possessions: 900 gp. Coral (110 gp). Chrysoprase (50 gp). Carnelian (50 gp). Rich purple corundum (900 gp). Iolite (50 gp). 1 Minor magic item.


Social Check DCs

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