Ernest Hayley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears rags and sports a simple walking cane. With a patchy golden beard and wild golden hair. He wears round tiny glasses practically rammed into his face.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Ernest was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. Like his father and his brother before him, after school he went straight into learning to become a Junk Dealer. He now travels the world, in search of power and loot.
Motivation: He is compelled to act according to his religious beliefs; and wants to open a new tavern
Ideals: Athletic, Passionate. Bonds: Poor, Job, Adventurer, Religious. Occupation: Junk Dealer
Voice: Indian accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 63 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +5
Possessions: 180 pp. Black pearl (1600 gp). Blue star sapphire (800 gp). Eye agate (4 gp). Tourmaline (130 gp). Golden pearl (130 gp). Jade (130 gp). Alexandrite (1600 gp).
Modean Chaos, Male Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky man very much looks the part of a Weaver. He has done his best to style his silver hair to look like a famous performer. His eyes are black and he is always smoking a pipe.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: His parents moved while he was still in utero so he is the first generation to be born here. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now owns his own business.
Motivation: Further expansion of business.
Flaws: Antagonistic. Bonds: Job, Attractive, Mentor, Immigrant. Occupation: Weaver
Voice: Draws out vowels
Attributes [hide]
Medium (5'9") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 180 gp.
Beiro Iathrana, Male Elf [Permalink]
Personal [hide]
Description: This dark-skinned male very much looks the part of a Locksmith. He is tall, broad shouldered and powerfully built. His black hair is lengthy and is close to two feet long. This violet eyed easterner is not easily forgotten.
Personality: Confrontational and typically high on some drug or another. He misses his home and complains about the freezing weather, even in summer.
History: Born in the east to a Locksmith, Beiro learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Beiro took refuge in the old dungeon and found the beat up shortbow and armor he uses now. He's since become an addict/alcoholic.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Flaws: Addict. Bonds: Job, Immigrant, Nature, Rich. Occupation: Locksmith
Voice: Speaks with a cold
Attributes [hide]
Medium (5'1") Elf, Neutral Good (CR 4)
Armor Class 11
Hit Points 53 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 9 (-1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
Possessions: 600 gp. Chrysoberyl (90 gp). Deep blue spinel (1000 gp). Violet garnet (1000 gp). 1 Minor magic item.
Shedinn Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has done his best to style his copper crest to look like a famous performer. His gold eyes are slightly larger than normal.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dragonborn in existence. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His martial abilities were realized during a raid on his village. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Doesn't want to be a Tailor and was forced into it by his family; and he desires power and/or immortality
Ideals: Justice, Artistic, Gifted. Bonds: Family, Adventurer. Occupation: Tailor
Voice: Spits and sputters
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 5)
Armor Class 11
Hit Points 17 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 18 (+4) | 14 (+2) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Auran, Aquan, Gnoll, Ignan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 400 gp. Peridot (20 gp). Amber (110 gp). Banded agate (11 gp). Freshwater pearl (11 gp).
John Whitby, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He dresses in violet turtlenecks beneath a yellow coat with tan slacks. His hair is brown and curly. His violet unseeing eyes seem to look past you.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has recently gotten a pet goose that steals things from people.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Criminal record, Religious. Occupation: Beggar
Voice: Creaky witch voice
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 240 gp.
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