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Godfrey Dayton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries with him a set of sickles on his belt, each one with a emerald on the hilt. His brown hair is knotted and matted. His eyes are amber and beady.

Personality: He dislikes all the random violence that takes place in the east. He is frequently practicing swordplay.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted martial powers by his dying brother.

Motivation: He is greedy; and he wants nothing more than to rejoin the army

Ideals: Fighting, Pacifist, Gifted. Flaws: Ugly. Bonds: Rich, Military. Occupation: Banker

Voice: Sounds elderly

Attributes [hide]

Godfrey Dayton, Male Human Paladin 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)11 (+0) 13 (+1)13 (+1)
Skills Acrobatics +2, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 3100 sp. 1 Masterwork manacles. 1 Magnifying glass. 1 Healer’s kit.


Social Check DCs


Howard Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: Standing 3'0", this man wears a tan shirt with thin yellow vertical stripes and brown pants. With a patchy black beard and wild black hair. He wears crescent spectacles with a black brim.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Howard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Howard's mother didn't care for him much, and the feeling was mutual. He got money to start a business from the gang present in town. He is greatly indebted to them.

Motivation: To unite with his brother; and an old rival family wants him found

Flaws: Antagonistic, Secretive. Bonds: Criminal record, Debt, Family. Occupation: Healer

Voice: Squeaky

Attributes [hide]

Howard Warmwater, Male Halfling Bard 3
Small (3'0") Halfling, True Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)15 (+2) 14 (+2)12 (+1)
Skills Nature +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 400 gp.


Social Check DCs


Joser Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: This man is well dressed, constantly wearing a white suit, brown shirt, and violet tie. He has a penchant for wearing a ring with an oversized emerald on his left hand. His silver hair is heavily combed to the left. His blue eyes are slightly larger than normal.

Personality: Prone to second guessing himself, he comes off as nervous. He has a small toy that he constantly fidgets with.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He now mingles about in high society.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Logical. Flaws: Shy, Addict, Insane. Bonds: Rich. Occupation: Glassblower

Voice: Slow speaker

Attributes [hide]

Joser Bigheart, Male Halfling Cleric 6
Small (3'4") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 25 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)17 (+3) 10 (+0)14 (+2)
Skills Arcana +6, Persuasion +5
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Druidic, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 2000 sp. Deep blue spinel (600 gp). White pearl (150 gp). Azurite (15 gp).


Social Check DCs


Alex Langston, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is wearing a perfectly clean shirt and pair of pants. Beneath his clothing is a huge mess of scar tissue. His hair is cut close to his head. His eyes are gray and catlike.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. As long as the job gets done he does not care how it got done.

History: He was born the only child of a wealthy merchant. At some point he was captured by orcs and was tortured. After several years of this he finally managed to escape. Days after completing his studies, news broke out that his hometown was attacked by orcs. Alex was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: Retire the richest man in the south.

Ideals: Impeccable, Professionalism, Entrepeneur. Bonds: Attractive, Slave, Enemies. Occupation: Miner

Voice: Sore throat, cough

Attributes [hide]

Alex Langston, Male Human Druid 1
Medium (6'3") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)16 (+3) 18 (+4)13 (+1)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common, Celestial, Gnoll, Infernal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000000

Possessions: 70 gp. 1 Banded mail.


Social Check DCs


Arannis Hybrid, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses in red turtlenecks beneath a green coat with white slacks. He wears a wide-brimmed hat to cover his moderate length white hair. His fierce violet eyes like to dwell on things.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born at the edge of vast island. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to work out more often; and a need for knowledge about a nearby landmark

Ideals: Athletic, Joker. Flaws: Secretive. Bonds: Nature, Adventurer. Occupation: Shipwright

Voice: Italian accent

Attributes [hide]

Arannis Hybrid, Male Half-Elf Cleric 6
Medium (5'1") Half-Elf, Lawful Good (CR 6)
Armor Class 12
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)10 (+0) 13 (+1)17 (+3)
Skills Medicine +4, Nature +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 200 gp. Rhodochrosite (13 gp).


Social Check DCs

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