Lone Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His beige fur is knotted and matted. His yellow eyes dart around the room hyper actively observing anyone and anything.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: His mother raised him in a mountain cabin. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.
Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion
Ideals: Artistic. Bonds: Rich, Nature, Family. Occupation: Butcher
Voice: Sleepy voice
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Good (CR 8)
Armor Class 14
Hit Points 52 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 13 (+1) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Sylvan, Celestial, Druidic
Attacks Melee +2 / 2d10-1, Ranged +7 / 2d10+4, Grapple +4
Possessions: 900 gp. Deep blue spinel (1400 gp). Onyx (40 gp). Jet (120 gp). Black pearl (1400 gp).
Frouse Nackle, Male Gnome [Permalink]
Personal [hide]
Description: He very much looks the part of a Cartwright, and carries clubs. His silver hair is smooth and relatively long. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a font of random trivia from the lore and stories he has discovered
History: Born in the east to a Cartwright, Frouse learned a great deal about his mother's area of expertise. He worked as a nervous Cartwright and found it very stressful. He's also a talented Courier, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Fighting, Logical. Flaws: Addict, Antagonistic. Bonds: Job. Occupation: Cartwright
Voice: Timid voice
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 27 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 19 (+4) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Vlorn High-hill, Male Halfling [Permalink]
Personal [hide]
Description: Standing 3'2", this man is well dressed, but even with his fine clothing he looks run-down. His moppish auburn hair is in a traditional bowl cut. He has hazel eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a bit of a xeno-phobe, disliking non-Halflings.
History: He was born a particularly ugly child, much to the horror of his parents. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Knight work with an outfit from a few towns over. Knight work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Knight job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business.
Ideals: Justice. Flaws: Racist, Ugly. Bonds: Job. Occupation: Knight
Voice: Farmer accent
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 10)
Armor Class 14
Hit Points 101 (10d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 15 (+2) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Draconic, Celestial
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +5
Possessions: 800 gp.
Elaim Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is still thick. His eyes are likewise amber. His teeth are white and perfect.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has a small toy that he constantly fidgets with.
History: He got into the Mason business at a young age. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Mason.
Motivation: Wants to open a new tavern.
Ideals: Optimist. Flaws: Addict. Bonds: Attractive, Job. Occupation: Mason
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 8 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 280 gp.
Vlorn Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fitting clothing which further accentuates his frame. His brown hair is cut short. He has gleaming, smiling gray eyes.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Vlorn was born the youngest of three triplets. From there he went from mercenary job to mercenary job. He used his abilities to travel the world and help people.
Motivation: His relatives are trying to arrange a marriage; and he feels the way he acts is they only way to get by in the world
Ideals: Disciplined, Philantrophist, Impeccable. Bonds: Attractive, Adventurer, Family. Occupation: Merchant
Voice: Squeaky
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 15)
Armor Class 15
Hit Points 66 (15d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 14 (+2) | 12 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 4d8-1, Ranged +9 / 4d8+4, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 |
Possessions: 700 pp. Jade (70 gp). Red spinel (70 gp). Golden pearl (70 gp). Blue quartz (12 gp). Emerald (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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