Jade Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a red cloak and cross-gartered brown stockings. He wears a colorful flower in his lavender fur. His eyes, though not visible through his cowl, are yellow.
Personality: He is a hateful person. He taunts others and blames them for his problems. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He got into the Fisher business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fisher work with an outfit from a few towns over. Fisher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Fisher for hire.
Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Job. Occupation: Fisher
Voice: Boston accent
Attributes [hide]
Medium (5'6") Tabaxi, True Neutral (CR 6)
Armor Class 11
Hit Points 36 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Draconic, Aquan
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 200 gp. Embroidered silk and velvet mantle with numerous moonstones (1600 gp). An abacus with copper, silver and gold markers (170 gp). Old masterpiece painting (1800 gp). Brass mug with jade inlays (500 gp).
Abad Anarchy, Male Tiefling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a red costume with the symbols of the sun god on his torso. His hair is cut close to his head. He has a dull look in his red eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His parents moved while he was still in utero so he is the first generation to be born here. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Immigrant. Occupation: Interpreter
Voice: High pitched, excited
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Evil (CR 6)
Armor Class 9
Hit Points 32 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 9 (-1) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
Possessions: 10 pp.
Uthemar Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears dull green sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case. His golden hair is cut short with large spiked bangs in the front. His eyes are gray.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Uthemar lived on a farm with his father, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Wants to raise his children well.
Ideals: Athletic, Fighting. Flaws: Antagonistic. Bonds: In love, Family. Occupation: Cartwright
Voice: Hollow voice
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Bhevek Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has white hair. This violet eyed easterner is not easily forgotten.
Personality: He is witty, but his monotone delivery comes off as unnerving He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: From birth he was tutored by a cruel and relentless mentor. From his teen years he was always beautiful and desirable, so people have always doted on him. He has dedicated himself to building a better trade route.
Motivation: To reunite with his old friends; and he desires power and/or immortality
Ideals: Joker. Flaws: Antagonistic. Bonds: Adventurer, Attractive, Mentor. Occupation: Beggar
Voice: Australian accent
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 10 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 10 (+0) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Hupe Underbough, Male Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky man has a large green mantle and cape that has been intricately interwoven into his grey robe. He has a golden handlebar mustache and slicked back golden hair. His brown eyes lackadaisically let the world flow into them.
Personality: He is almost excessively polite to everyone, even when angry. He enjoys reading and quiet.
History: He was born at the edge of vast island. Hupe liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He struck the Sage job and began his own company from there.
Motivation: His spouse's relatives view him with great suspicion; and balancing his hectic life and new sage responsibilities is difficult
Ideals: Logical. Flaws: Shy. Bonds: Nature, Job, Family. Occupation: Sage
Voice: Mousy voice
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 2)
Armor Class 14
Hit Points 12 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 10 (+0) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 500 sp. Jet (120 gp).
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Their contribution stands as a beacon of hope for all adventurers!