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NPC Generator

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Advanced [show]


Gilbert Gentry, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, constantly wearing a brown suit, violet shirt, and blue tie. His red hair is cut short with large spiked bangs in the front. His brown eyes peer out from beneath his small brown hat.

Personality: He is a Bricklayer first and foremost. He believes firmly that knowledge should be universal. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised in a forest tribe. A freak accident while working with his Bowyer father left him crippled. He then took over the family business and is one of the better Bricklayer for hire.

Motivation: Expand his business; and balancing his hectic life and new bricklayer responsibilities is difficult

Flaws: Disease. Bonds: Immigrant, Job, Slave, Nature. Occupation: Bricklayer

Voice: Sleepy voice

Attributes [hide]

Gilbert Gentry, Male Human Expert 6
Medium (5'11") Human, True Neutral (CR 6)
Armor Class 12
Hit Points 33 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)15 (+2) 18 (+4)15 (+2)
Skills Animal Handling +7, History +5
Senses Passive Perception 14
Languages Common, Aquan, Draconic
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Burgell Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a very tight haircut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He can't help but pocket interesting objects he comes across

History: He comes from a rich western family. His mother took him hunting and taught him how to get in the mind of other creatures. He has built up a small fortune and can afford his own way.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and wants to work out more often

Ideals: Athletic. Flaws: Insomniac, Shy. Bonds: Criminal record, Rich, Nature. Occupation: Bricklayer

Voice: Speaks with lips pursed

Attributes [hide]

Burgell Fapplestamp, Male Gnome Warrior 2
Small (3'8") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 14 (+2)12 (+1) 11 (+0)17 (+3)
Skills Nature +3, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1 Darkwood Buckler.


Social Check DCs


Gerbo Murnig, Male Gnome [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears long strands of opal and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, marred by teas. He sports a flattop hair cut. His green eyes are passionate and lively.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is frequently practicing swordplay.

History: A powerful brothel owner made him what he is. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he wants nothing more than to rejoin the army

Ideals: Joker. Flaws: Ugly. Bonds: Rich, Military, Mentor. Occupation: Carter

Voice: Sighs a lot, exhausted

Attributes [hide]

Gerbo Murnig, Male Gnome Fighter 4
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)15 (+2) 10 (+0)11 (+0)
Skills History +4, Stealth +3
Senses Passive Perception 10
Languages Common, Gnome, Elven, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 20 pp. 1 Minor magic item.


Social Check DCs


Rael Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his silver hair up. His eyes, though not visible through his cowl, are brown.

Personality: He is almost excessively polite to everyone, even when angry. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Rael was raised in a hard working conservative environment. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He inherited the family business which he has now maintained for 4 years.

Motivation: Wants to work out more often; and to be a cook again

Ideals: Athletic, Gifted. Flaws: Shy, Antagonistic. Bonds: Job. Occupation: Brewer

Voice: Mumbles to self between sentences

Attributes [hide]

Rael Amakiir, Male Half-Elf Rogue 3
Medium (5'4") Half-Elf, Neutral Evil (CR 3)
Armor Class 9
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)18 (+4) 13 (+1)8 (-1)
Skills Stealth +1, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Dwarven, Sylvan, Auran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Fragrant Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a well pressed and immaculate suit (or dress). He keeps his gray fur in a pixie cut. This yellow eyed southerner is not easily forgotten.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Gifted from a young age, Fragrant studied abroad. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Optimist, Gifted, Fighting. Bonds: In love, Criminal record. Occupation: Banker

Voice: Irish accent

Attributes [hide]

Fragrant Running, Male Tabaxi Aristocrat 10
Medium (6'7") Tabaxi, True Neutral (CR 10)
Armor Class 11
Hit Points 71 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)17 (+3) 15 (+2)15 (+2)
Skills Performance +6, Persuasion +6
Senses Passive Perception 12
Languages Common, Abyssal, Orc, Draconic
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 2200 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp).


Social Check DCs

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