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NPC Generator

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Advanced [show]


Nalral Trollbleeder, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He typically wears a sleeveless long coat of deep white leather and dull blue iron scale mail, marred by teas. He has a black handlebar mustache and slicked back black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Further he is a bit of a stoner and is frequently out of it.

History: When he was but 7 years old his parents immigrated from the north. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He got away from his former life and has fallen to alcoholism.

Motivation: He is not mentally stable, and does not behave rationally; and he feels kind of lost in life

Flaws: Ugly, Insane, Depressed, Addict. Bonds: Immigrant. Occupation: Body Guard

Voice: Relaxed voice

Attributes [hide]

Nalral Trollbleeder, Male Dwarf Barbarian 1
Medium (4'1") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)9 (-1) 12 (+1)11 (+0)
Skills History +1, Survival +3
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Alvyn Offund, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many green ritualistic tattoos. He prefers to wear black clothing when he does not wear armor. His hair is auburn and curly. His eyes are likewise green.

Personality: Abrasive and pushy, he has a hard time making friends. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born at the edge of vast desert. Alvyn liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and he's in love

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Nature, Adventurer, Has a crush. Occupation: Armorer

Voice: High pitched, excited

Attributes [hide]

Alvyn Offund, Male Gnome Cleric 3
Small (3'6") Gnome, Neutral Good (CR 3)
Armor Class 12
Hit Points 32 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 18 (+4)11 (+0) 11 (+0)16 (+3)
Skills Intimidation +5, Investigation +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 300 gp.


Social Check DCs


Bathin Music, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with Stetson hat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is short and silver. His gold eyes peer out from beneath his Stetson grey hat.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He invites people to come help in his community garden.

History: Born in the north his family was never financially stable. Through the years after Bathin was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Bathin's father didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Herbalist

Voice: Speaks with a cold

Attributes [hide]

Bathin Music, Male Tiefling Adept 1
Medium (5'6") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 18 (+4)14 (+2) 14 (+2)20 (+5)
Skills Perception +4, Persuasion +7
Senses Passive Perception 17
Languages Common, Giant, Celestial
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 120 gp.


Social Check DCs


John Crane, Male Half-Elf [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing colorful clothing, dressed as a Interpreter. He sports a long auburn beard, and similarly colored long hair. His eyes, though not visible through his cowl, are amber.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He is the product a well kept family trust fund and as such has never really known need. Like his father and his brother before him, after school he went straight into learning to become a Interpreter. He now mingles about in high society.

Motivation: He is terrified, and will act out of fear; and sabotage a competitor

Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Enemies, Rich, Job. Occupation: Interpreter

Voice: Sleepy voice

Attributes [hide]

John Crane, Male Half-Elf Bard 5
Medium (5'10") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)16 (+3) 9 (-1)18 (+4)
Skills Deception +7, Performance +7
Senses Passive Perception 9
Languages Common, Elven, Auran, Aquan, Goblin
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 400 gp. White pearl (160 gp). Golden yellow topaz (1400 gp). Amethyst (160 gp).


Social Check DCs


Broce Munggen, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tan painted combat armor at almost all times. His brown hair is lengthy. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Broce grew up listening to his father's many stories. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Doesn't want to be a Gardener and was forced into it by his family; and to reunite with his old friends

Flaws: Shy, Insane. Bonds: Family, Adventurer. Occupation: Gardener

Voice: Sighs a lot, exhausted

Attributes [hide]

Broce Munggen, Male Gnome Expert 3
Small (3'7") Gnome, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)14 (+2) 17 (+3)13 (+1)
Skills Acrobatics +3, Animal Handling +5
Senses Passive Perception 13
Languages Common, Gnome, Ignan, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +5

Possessions: 400 gp. Lapis lazuli (10 gp). Hematite (10 gp). Eye agate (10 gp).


Social Check DCs

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