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NPC Generator

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Advanced [show]


Mantus Weary, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He very much looks the part of a Laborer. His white hair is matted, messy, and big. His thin eyebrows rest above his beady silver eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Laborer. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Balancing his hectic life and new Laborer responsibilities is difficult; and to be a scribe again

Ideals: Athletic, Philantrophist. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Laborer

Voice: Can't modulate volume

Attributes [hide]

Mantus Weary, Male Tiefling Warrior 8
Medium (6'1") Tiefling, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 78 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)16 (+3) 14 (+2)18 (+4)
Skills Intimidation +7, Medicine +5
Senses Passive Perception 12
Languages Common, Giant, Terran, Infernal
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Nadarr Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His crest is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: The child of a Hunter, who enjoyed hunting, Nadarr was taken on many hunting expeditions. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Wants to work out more often; and he has passion for adventuring and risk

Ideals: Opinionated, Athletic. Bonds: Adventurer, Nature, Criminal record. Occupation: Dilettante

Voice: Forgets to breathe while speaking

Attributes [hide]

Nadarr Argenthrixus, Male Dragonborn Paladin 3
Medium (6'5") Dragonborn, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 8 (-1)17 (+3) 13 (+1)12 (+1)
Skills Acrobatics +2, Persuasion +3
Senses Passive Perception 11
Languages Common, Ignan, Gnoll, Giant
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 400 gp.


Social Check DCs


Bertram Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His silver hair is greying along the sides and has receded to reveal a widow's peak. He has amber eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Bertram and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Philantrophist, Opinionated, Fighting. Flaws: Antagonistic. Bonds: Attractive. Occupation: Barber

Voice: Low rumbling, strings words together

Attributes [hide]

Bertram Quickstep, Male Halfling Paladin 6
Small (3'1") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 48 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)13 (+1) 14 (+2)12 (+1)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Halfling, Auran
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1000 gp. Tiger eye turquoise (11 gp). Banded agate (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Andram Grace, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears many layers of old clothing at all times. He keeps his chestnut hair in a flapper bob. He has a tattooed face.

Personality: Andram is depressed about a lot of things. He tends to be a nihilist. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His mother raised him in a mountain cabin. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels kind of lost in life

Ideals: Joker, Fighting. Flaws: Ugly, Depressed. Bonds: Poor, Nature. Occupation: Carter

Voice: Soft and melodious

Attributes [hide]

Andram Grace, Male Tiefling Sorcerer 2
Medium (5'9") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)17 (+3) 13 (+1)13 (+1)
Skills Animal Handling +3, Stealth +4
Senses Passive Perception 11
Languages Common, Abyssal, Terran, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 200 sp. Golden pearl (90 gp). White pearl (90 gp).


Social Check DCs


Anthony Atterton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He wears a grey vest and prefers brown and red shirts. His boots appear to have been at one point steel toed but are quite worn down. He has shaved his head bald. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: Anthony wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. After a long history of fighting, Anthony and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and wishes to resurrect an old love

Ideals: Disciplined. Flaws: Ugly, Antagonistic, Disease. Bonds: In love. Occupation: Navigator

Voice: Old thin voice

Attributes [hide]

Anthony Atterton, Male Human Cleric 1
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)13 (+1) 15 (+2)12 (+1)
Skills Insight +4, Religion +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 120 gp.


Social Check DCs

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